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Reply Quote UserGallery ThreadGallery Post#1 |
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Super Moderator
Join Date: May 2001
Posts: 18,933
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Pixologic Release: Transpose Master Transpose Master allows you to pose a model with multiple SubTools by creating one combined model of the lowest resolution level of each SubTool. Once this low rez version is posed you can transfer the pose back to your original high rez model at the click of a button. This plugin is now available for ZBrush 3.1 PC and ZBrush 3.12 Mac.
You can get it from the Download Center. We would love to see your posed models. If you would like to share, post images of your posed model directly in this thread.
![]() If you have any questions please post them in the Transpose Master Q&T forum here. ![]() Reference Install Transpose Master
Use Transpose Master
The Pixologic Crew v1 notes:
Fixes the following issues:
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Questions about using ZBrush? Check out these valuable resources: ZBrush Tutorial Movies: Link Download Center: (3.12 PDF documentation, models, plugins): Link Online Documentation: Link ZBC FAQ: Link ZBC Advanced Search: Link Last edited by marcus_civis : 01-20-09 at 01:18 PM. |
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Reply Quote UserGallery ThreadGallery Post#2 |
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New Member
Join Date: Jul 2008
Posts: 22
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THANK YOU!!! We may be last, but it's better than never!
I was just messing around with the new turntable app Today -and this goes nicely hand in hand to help with getting from blend shap to blend shape! next up - full on animation! er...right? someones gotta be on that! Please? I can't afford Maya! Last edited by omnimorphic : 11-26-08 at 08:19 PM. |
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Jul 2003
Location: the netherlands
Age: 55
Posts: 2,916
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Have a model with 2 subtools, after using the transpose master all UV'S are broken/changed.
Are there others who solved this problem? Working with the intermediate mesh, when a mask has to be made, brings also a lot of crashes. Grrr, tired of waiting and crashes |
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Reply Quote UserGallery ThreadGallery Post#4 | |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 5,235
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Quote:
Bas, Download the plugin again. The early release had the UV problem. For masking issues you may find that using the Lasso mask is the best way. HTH, |
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Jul 2003
Location: the netherlands
Age: 55
Posts: 2,916
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Marcus, thanks.
There is still a problem with the mask. When I CMd-click the mask to blur it, ZB is crashing. |
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Jul 2006
Location: Los Angeles CA
Posts: 1,097
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copy that. same here. driving me nuts.
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"In foulness ye' shall know them..." cherevka@yahoo.com Lovecraftian Artworks! skullbeast.com the Widow Maker |
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Reply Quote UserGallery ThreadGallery Post#7 |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 5,235
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Does this happen on all meshes? And does it happen when you use Tool>Masking>BlurMask ?
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Jul 2003
Location: the netherlands
Age: 55
Posts: 2,916
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It's only happens while using the plugin in combination with a model with an UV-texture.
When using Tool>Masking>Blur there is also a crash. I tried another model without an UV, just a ZB model with subtools, no crash. |
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Reply Quote UserGallery ThreadGallery Post#9 | |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 5,235
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Quote:
Thanks, that's useful. Try deleting the UVs for the TPose mesh to see whether that helps. There's no need for the TPose mesh to have UVs - the original subtool mesh UVs will be unaffected. |
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Apr 2004
Location: Bioware Edmonton
Posts: 377
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Well good to see other ppl having similar issues.. I noticed my UV's were messed when I tried to apply a texture back on my mesh after posing.
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Reply Quote UserGallery ThreadGallery Post#11 | |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 5,235
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Quote:
As said above, the UV issue has been corrected. I f you have this problem download the plugin again. |
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: Jul 2003
Location: the netherlands
Age: 55
Posts: 2,916
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Marcus, after deleting the UV of the TPose mesh, I have the same problems.
Both, CMd-click and Tool>Mask>Blur Last edited by Bas Mazur : 12-18-08 at 01:52 PM. |
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Jul 2003
Location: the netherlands
Age: 55
Posts: 2,916
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I realy hope 'Pixo' will find the root of the UV-problems soon. This maybe will fix the displacement disaster too?
I realy hope we can enjoy a full funcional ZB soon. Let's Pixologic be the ACTION HERO ![]() |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 5,235
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Bas,
I don't think this is directly UV related. As reported elsewhere, there are some meshes that cause a crash when trying to blur the mask - for example overlying or edge triangles and stray vertices. It's not directly a Transpose Master problem but in this instance the combined mesh has produced it. |
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Jul 2003
Location: the netherlands
Age: 55
Posts: 2,916
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Marcus, you are right. I tested again and there was a subtool that causes the 'blurcrash'.
So I tried a trick, just hide that mesh and transpose. No problem blurring the mask. Wohoo! After pushing the 'TPose>Subtool' all subtools had an uniform size, eyes as big as the body and so on. Deleting from the subtools seems to be the only option. |
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