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Reply Quote UserGallery ThreadGallery Post#1 |
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Senior Member
Join Date: May 2008
Location: Burlington, Vermont USA
Posts: 154
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Thought I'd start posting work in a single thread as others have done. Comments and critique welcome.
I'll start with this character: |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: May 2008
Location: Burlington, Vermont USA
Posts: 154
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Some quick-sculpts with a 3 hour time limit including polypaint and rendering. These were my first zbrush models ever -- from a few months ago. These all started as the zbrush base-head ztool.
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: May 2008
Location: Burlington, Vermont USA
Posts: 154
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This is a Minotaur sketch -- again, the inspiration came from Paul Bonner.
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: May 2008
Location: Burlington, Vermont USA
Posts: 154
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I apologize for the double post on this one (feel free to delete my earlier one) -- I wanted to include it in my sketchbook:
Plains-Orc Chieftan. |
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Aug 2008
Location: arkansas, u.s.
Posts: 205
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you've got a nice style going on here. continue with the great posts
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Reply Quote UserGallery ThreadGallery Post#6 |
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Member
Join Date: Sep 2007
Location: Brazil
Age: 22
Posts: 42
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Hey jbuck!
Nice modeling man! I loved your style! I loved the material you've used in the minotaur. Is it free? Thank you man!
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: May 2008
Location: Burlington, Vermont USA
Posts: 154
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Hi! Thank you both.
The matcap material on the minotaur is the GreenClay matcap that comes with z3 but I edited the recesses to be darker instead of lighter and increased the A intensity a touch. The orc is the same material but the levels were tweaked in PS after rendering. It's easy to make but I can post it if you want. |
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Reply Quote UserGallery ThreadGallery Post#8 |
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Member
Join Date: Sep 2007
Location: Brazil
Age: 22
Posts: 42
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Nice jbuck!
I'll try to do myself thank you for the hint!Besides these changes in the material modifiers, did you rendered the model? Or it's exctly as in the viewport with some small levels changes in photoshop? Thank you!
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: May 2008
Location: Burlington, Vermont USA
Posts: 154
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Hi hugo. The model is rendered in zbrush with default lighting.
I just doubled the document res, increased the super sampling to 2 and turned on depth cue. Then I AAhalf-ed the document and exported it as a PSD. |
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: May 2008
Location: Burlington, Vermont USA
Posts: 154
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Another character I'm working on. The ears need surface texturing and I'm not happy with the colors yet and I have yet to figure out how to do realistic eyes with depth in Zbrush. Anyone know?
Critique and comments appreciated, thanks! |
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Jul 2004
Location: Dallas
Posts: 338
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I like the style of your sculpts. Cartoony and fun. That last character might have even stronger character if he had a big ol' bottom lip instead of a no-mouth look. Just an idea though. Good stuff!
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: May 2008
Location: Burlington, Vermont USA
Posts: 154
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I agree about the mouth. I wanted to try a character with no mouth as I've found I rely on the mouth and teeth to make a character menacing or creepy.
So... let's say the character was required to have no mouth by design, how could I improve it? Anyone have any suggestions for eyes? Eye color? Pupil shape? Any suggestions as to how to go about shading them in Zbrush? |
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Reply Quote UserGallery ThreadGallery Post#13 |
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New Member
Join Date: Apr 2006
Posts: 8
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i like your style jbuck. any more posts coming soon?
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: May 2008
Location: Burlington, Vermont USA
Posts: 154
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Thanks for the compliment, manuke. Yes, always working -- working on some tech I'm not familiar with then back to producing some pieces. Hopefully I'll be able to incorporate some new tricks into my workflow.
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Feb 2007
Age: 22
Posts: 191
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Paul Bonner rocks, and this is great
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