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Old 03-13-08 Reply     Quote     UserGallery     ThreadGallery     Post#1
guillom
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Join Date: Nov 2004
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Default Alien ---- Guillom ----

Here is a head i'm working on, i've started the basemesh for the body too

Everything as been done in zbrush except for the renders which were made with Vray ( still learning it )

The texturing is just polypainting with different alpha ....

no idea how to make it appear on the main forum thumbnails !!!!

AlienHead.jpg
zbrushviewport01.jpg
flatshader.jpg

Last edited by guillom : 03-13-08 at 09:57 PM.
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Old 03-14-08 Reply     Quote     UserGallery     ThreadGallery     Post#2
furball
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pretty cool i like it
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Old 03-16-08 Reply     Quote     UserGallery     ThreadGallery     Post#3
Sokrat
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Salut Guillaumme!! elle déchires ta tête!
Great work love your head and your concept can you tell us more about your shader?!
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Old 03-16-08 Reply     Quote     UserGallery     ThreadGallery     Post#4
Wozrush
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Great stuff, I really like your character!
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Old 03-16-08 Reply     Quote     UserGallery     ThreadGallery     Post#5
guillom
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Thx guys !

Merci Sokrat ! the shader is really simple and basic , it's a standart material from Vray with my colormap, spec map and a normal map .I used a bump map too ( in fact a cavity map generated in Zbrsush converted to a bumpmap ).
For lighting i use some GI , HDRi and 2 lights .
I used a standart mat since i don't know i to use the Vray SSS really well
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Old 03-16-08 Reply     Quote     UserGallery     ThreadGallery     Post#6
rubent100
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wow very nice my friend, im also interested in knowing how you did your maps. Did you polypaint in zbrush ? Can we see the painted map? and cavity map please. thanks keep it up!

Nevermind i didnt see the below picture, that is your color map.
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Old 03-16-08 Reply     Quote     UserGallery     ThreadGallery     Post#7
guillom
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a little update ...

all the maps are polypainted , the cavity map is just made with zmapper ( instead of hitting the normal map button choose cavity map , the result is just black and white really contrasted, with just your deep details in black ).

alienhead01tb2.jpg
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Old 03-16-08 Reply     Quote     UserGallery     ThreadGallery     Post#8
rubent100
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thank you so much for explaining. i really love this concept, reminds me of zack patroc's ramboullet.
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Old 03-16-08 Reply     Quote     UserGallery     ThreadGallery     Post#9
abishai
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Good model. Render is great!

Can you please share some tip about rendering/shader?
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Old 03-17-08 Reply     Quote     UserGallery     ThreadGallery     Post#10
PedramK
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Very cool head, looking forward to seeing the body.

if you want a thumbnail to appear at the top, you need to upload your images or a thumb to zbrushcentral.
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Old 03-17-08 Reply     Quote     UserGallery     ThreadGallery     Post#11
guillom
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thx Guys !

I'll post a picture of the scene and the shader when i'm back home tonight...

PedramK : I did that ( upload image ) but it doesn't seem to work ....... that's why just few people saw this thread
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Old 03-17-08 Reply     Quote     UserGallery     ThreadGallery     Post#12
KrakenCMT
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Nice model! The eyes look very natural.
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Old 03-17-08 Reply     Quote     UserGallery     ThreadGallery     Post#13
DHARMAESTUDIO
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Hey looks so cool.
Amazing model.
Thanks for share,
Arturo
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Old 03-17-08 Reply     Quote     UserGallery     ThreadGallery     Post#14
nightwoodwolf
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beautiful sculpting and render
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Old 03-17-08 Reply     Quote     UserGallery     ThreadGallery     Post#15
guillom
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thx again everybody ! glad you like it ...

Thx rubent100 but Rambouillet is way better !

ok here is the shader for the head, nothing really tricky, just a Vray standartMat . As you can see i used the autoUvs from Zbrush to generate my different maps...

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