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Reply Quote UserGallery ThreadGallery Post#1 |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 5,235
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This plugin is designed for those who like to work with smoothing groups in Max or an app that supports them. It will import an OBJ into ZBrush and automatically crease the borders of any smoothing groups. If there are regular groups these are unaffected. Update 11/20/2008: This plugin is now available for ZBrush 3.1 PC and ZBrush 3.12 Mac. You can get it from the Download Center. INSTRUCTIONS Press the button and select an OBJ file from disk. You will have the option of importing into a mesh in Edit mode if you wish. The file will be imported and if there are smoothing groups defined the borders of each group will be creased. To uncrease the smoothing groups after subdividing to the required level, SHIFT+click the Tool:Geometry:UnCrease button. INSTALLATION The zip contains: SmoothGroupImport.zsc - the plugin file SmoothGroupImportData - a folder which contains: ZFileUtils.dll - the dll file SmoothGroupImport_readme.txt - the readme file Unzip the zip file to your ZBrush3\ZStartup\ZPlugs folder so that the structure is like this: ZBrush3 |--ZStartupRestart ZBrush. You should now have an Import & Crease button in the Tool palette (below the Import button).|--ZPlugs I worked on this plugin while Anne-Lise was developing the ZFileUtils DLL, and the plugin makes use of several of the functions that the DLL provides. The ZFileUtils is available for all zscripters to use. For information relating to this plugin see here and for ZFileUtils see here . I hope you find the plugin useful. |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Apr 2005
Posts: 164
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Hi Marcus,
Just tested it out. Works Great! Thanks, TD |
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Reply Quote UserGallery ThreadGallery Post#3 |
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Member
Join Date: Apr 2004
Age: 36
Posts: 45
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Marcus is a very usefull Plugin. It work at home,with Max ,but at work i use XSI and it does not seem to import XSI hardedge? or am i suppose to import something else from XSI?
Thanks Marcus |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: Apr 2004
Location: Eidos Montreal
Posts: 2,665
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Oh man... That is REALLY cool!!!!!!!
I work with smotthing groups so often.... Thats frakin usefull... thanks a lot marcus!!! Should be top row...
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Sébastien Legrain A.K.A Sebcesoir http://sebleg.free.fr That would be damn cool to have Zbrush caps! Last edited by Sebcesoir : 01-31-08 at 03:26 PM. |
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Apr 2004
Location: USA
Age: 33
Posts: 4,314
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This is gonna be very useful!
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Project Himmapan: http://www.tinyurl.com/himmapan PictoVerse: http://www.pictoverse.com SolidSnakeXXX: My Sketchbook Thread |
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Reply Quote UserGallery ThreadGallery Post#6 |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 5,235
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Thanks for the comments guys.
![]() supermanu, Smoothing Groups are basically a Max feature, though I understand you can include the information when exporting an OBJ from Maya. Is it possible to include the hardedge data when exporting an OBJ from XSI? If it is, it might be possible to extend the plugin. |
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Reply Quote UserGallery ThreadGallery Post#7 | |
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Senior Member
Join Date: Jul 2003
Location: France, paris
Age: 39
Posts: 543
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Quote:
You could use Maya's Sets or Materials instead of Smoothiing groups. |
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Jan 2005
Location: Zurich
Posts: 753
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thank you marcus, too bad i havent got max
as with XSI, it uses "hard edge" in conjunction with the geo approx settings. I have no clue whether any of this info is stored in the exported obj. My guess is no. |
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Reply Quote UserGallery ThreadGallery Post#9 |
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Member
Join Date: Apr 2004
Age: 36
Posts: 45
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Hello Marcus. I try everything that cross my mind in XSI... and i didn't find a way to export smoothing group (hardedges in xsi)...
.Maybe there is a way by coding some kind of export from XSI... but, is way above my technical competences. I will ask some tech gurou friend of mine. Anyway, is very usefull when I'm in MAX! thanks again Manu |
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Reply Quote UserGallery ThreadGallery Post#10 |
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New Member
Join Date: Jun 2006
Posts: 19
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Sounds terrific. Anyone tested it regarding the exploding meshes?
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Jun 2004
Location: Seattle Area
Posts: 119
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Wow, looks like a really useful plugin, I can't wait to try it out. Thanks Marcus!
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Joel Mongeon Senior Artist, Microsoft Game Studios www.joelmongeon.com Zbrushcentral Sketchbook My Zbrush 4 beta thread |
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: Aug 2007
Age: 25
Posts: 420
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great plug-in. thanks
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Jul 2007
Location: germany
Age: 23
Posts: 1,489
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i dont really get it i guess my english cg vocabulary isnt enough. with this plugin can i for example import a house box modelled in cinema4d and it will keep it that way even though i subdivide? if yes that would be awesome. whats a smoothing group in an imported obj? like a hyper nurb?
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sketchbook |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: Feb 2005
Posts: 902
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Gracias marcus. Siempre facilitándonos las cosas.
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Reply Quote UserGallery ThreadGallery Post#15 | |
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New Member
Join Date: Jun 2006
Posts: 19
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Quote:
Just to answer my question in case others are interested: it seems to work out fine. Note I only used it to import the initial model. Later imports (with changed UV) were done with the standard import function. Thanks for the plugin! I remember wanting this back in the ZB2 days. |
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