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Old 01-31-08 Reply     Quote     UserGallery     ThreadGallery     Post#1
marcus_civis
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Default SmoothGroupImport for Max with ZBrush (Mac version available 11-20-08)

SmoothGrp.jpg

This plugin is designed for those who like to work with smoothing groups in Max or an app that supports them. It will import an OBJ into ZBrush and automatically crease the borders of any smoothing groups. If there are regular groups these are unaffected.

Update 11/20/2008:
This plugin is now available for ZBrush 3.1 PC and ZBrush 3.12 Mac. You can get it from the Download Center.



INSTRUCTIONS

Press the button and select an OBJ file from disk. You will have the option of importing into a mesh in Edit mode if you wish. The file will be imported and if there are smoothing groups defined the borders of each group will be creased.

To uncrease the smoothing groups after subdividing to the required level, SHIFT+click the Tool:Geometry:UnCrease button.



INSTALLATION

The zip contains:

SmoothGroupImport.zsc - the plugin file
SmoothGroupImportData - a folder which contains:
ZFileUtils.dll - the dll file

SmoothGroupImport_readme.txt - the readme file


Unzip the zip file to your ZBrush3\ZStartup\ZPlugs folder so that the structure is like this:

ZBrush3
|--ZStartup
|--ZPlugs
... SmoothGroupImport.zsc
|--SmoothGroupImportData
... ZFileUtils.dll
Restart ZBrush. You should now have an Import & Crease button in the Tool palette (below the Import button).


I worked on this plugin while Anne-Lise was developing the ZFileUtils DLL, and the plugin makes use of several of the functions that the DLL provides. The ZFileUtils is available for all zscripters to use. For information relating to this plugin see here and for ZFileUtils see here .

I hope you find the plugin useful.
thumb.jpg
Attached Files
File Type: zip Buckle_OBJ.zip (16.7 KB, 1935 views)
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Old 01-31-08 Reply     Quote     UserGallery     ThreadGallery     Post#2
TrapDoor
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Hi Marcus,

Just tested it out. Works Great!

Thanks,

TD
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Old 01-31-08 Reply     Quote     UserGallery     ThreadGallery     Post#3
supermanu
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Default very usefull...only for MAX?

Marcus is a very usefull Plugin. It work at home,with Max ,but at work i use XSI and it does not seem to import XSI hardedge? or am i suppose to import something else from XSI?

Thanks Marcus
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Old 01-31-08 Reply     Quote     UserGallery     ThreadGallery     Post#4
Sebcesoir
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Oh man... That is REALLY cool!!!!!!!

I work with smotthing groups so often....

Thats frakin usefull...

thanks a lot marcus!!!

Should be top row...
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Last edited by Sebcesoir : 01-31-08 at 03:26 PM.
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Old 01-31-08 Reply     Quote     UserGallery     ThreadGallery     Post#5
SolidSnakexxx
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This is gonna be very useful!
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Old 02-01-08 Reply     Quote     UserGallery     ThreadGallery     Post#6
marcus_civis
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Thanks for the comments guys.

supermanu,

Smoothing Groups are basically a Max feature, though I understand you can include the information when exporting an OBJ from Maya. Is it possible to include the hardedge data when exporting an OBJ from XSI? If it is, it might be possible to extend the plugin.
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Old 02-01-08 Reply     Quote     UserGallery     ThreadGallery     Post#7
rimasson
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Quote:
Originally Posted by marcus_civis
Thanks for the comments guys.

supermanu,

Smoothing Groups are basically a Max feature, though I understand you can include the information when exporting an OBJ from Maya. Is it possible to include the hardedge data when exporting an OBJ from XSI? If it is, it might be possible to extend the plugin.

You could use Maya's Sets or Materials instead of Smoothiing groups.
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Old 02-01-08 Reply     Quote     UserGallery     ThreadGallery     Post#8
Erklaerbar
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thank you marcus, too bad i havent got max

as with XSI, it uses "hard edge" in conjunction with the geo approx settings. I have no clue whether any of this info is stored in the exported obj.
My guess is no.
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Old 02-01-08 Reply     Quote     UserGallery     ThreadGallery     Post#9
supermanu
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Default Xsi

Hello Marcus. I try everything that cross my mind in XSI... and i didn't find a way to export smoothing group (hardedges in xsi)... .
Maybe there is a way by coding some kind of export from XSI... but, is way above my technical competences. I will ask some tech gurou friend of mine.

Anyway, is very usefull when I'm in MAX!

thanks again

Manu
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Old 02-01-08 Reply     Quote     UserGallery     ThreadGallery     Post#10
wanzai
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Sounds terrific. Anyone tested it regarding the exploding meshes?
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Old 02-01-08 Reply     Quote     UserGallery     ThreadGallery     Post#11
plunq
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Wow, looks like a really useful plugin, I can't wait to try it out. Thanks Marcus!
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Old 02-02-08 Reply     Quote     UserGallery     ThreadGallery     Post#12
aesis412
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great plug-in. thanks
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Old 02-03-08 Reply     Quote     UserGallery     ThreadGallery     Post#13
Disco Stu
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i dont really get it i guess my english cg vocabulary isnt enough. with this plugin can i for example import a house box modelled in cinema4d and it will keep it that way even though i subdivide? if yes that would be awesome. whats a smoothing group in an imported obj? like a hyper nurb?
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Old 02-04-08 Reply     Quote     UserGallery     ThreadGallery     Post#14
saltapiedras
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Gracias marcus. Siempre facilitándonos las cosas.
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Old 02-06-08 Reply     Quote     UserGallery     ThreadGallery     Post#15
wanzai
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Quote:
Originally Posted by wanzai
Sounds terrific. Anyone tested it regarding the exploding meshes?


Just to answer my question in case others are interested: it seems to work out fine. Note I only used it to import the initial model. Later imports (with changed UV) were done with the standard import function.

Thanks for the plugin! I remember wanting this back in the ZB2 days.
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