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Reply Quote UserGallery ThreadGallery Post#1 |
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Senior Member
Join Date: Aug 2003
Location: Cornwall, UK
Age: 35
Posts: 300
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Hi I am working on producing images for the 11 systems of the body. For this project I am using Zbrush and Photoshop. The idea is that I will make all the parts correctly in sinc with each other in regards to their position. I am learning about anatomy and the sytems of the body as I go along and I have quite a tight time scedule of 7 weeks remaining. C&C are very welcome along the way as this will aid my accuracy and any advice that makes the work load a little easier is very welcome.
I intend to start with the skeleton, using a single model first of all which will be quite basic, and then creating a more complex version of the skeleton which will comprise of individual bones. I believe that in 3 I could bring all the bones together and make them one mesh. Also another issue is that I am not so sure I can pose my model very well in ZB2.03 and so shall have to over come that in some way. I look forward to using TOPOLOGY and TRANSPOSE.
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http://www.arranlewis.co.uk I let go of the rope once, but now, I am climbing like a monkey. |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Jan 2007
Posts: 159
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Good luck with what seems a daunting project. I shall follow with interest.
Jason |
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Apr 2006
Location: Atlanta
Posts: 386
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Unless you are wanting to dive into Z with a major challenge, might I suggest starting with...
http://www.the3dstudio.com/product_...d_product=10981 Just import the obj as a tool. No need to reinvent the wheel for the articulations...the nervous and vascular systems will give you enough Zpractice Of course, if you're still using Z2.03 you might not want to cough $75 US for bones...unless you're being paid to do this?
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markkens |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: Aug 2003
Location: Cornwall, UK
Age: 35
Posts: 300
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thanks, but i have no money and i need the practice, and well i also enjoy the challenge.
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http://www.arranlewis.co.uk I let go of the rope once, but now, I am climbing like a monkey. |
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Jul 2007
Posts: 202
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good luck
. i'm doing a similare thing...but i keep getting distracted with other stuff i want to do. |
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Aug 2003
Location: Cornwall, UK
Age: 35
Posts: 300
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I have started work on the spine using Zspheres. I havent adjusted the appearance with modeling the mesh, as I am tryiing to get the greater level of accurcy from the basic ZSphere model itself. Currently it is just on level 2 of preview, which is ideal for getting the topology all in the right place. On inspection things are not super accurate in accordance with the deatils of the spibe, but this is just the base and at the same time my head is full of planning and I feel like i know where I am going with this. so we shall see :-)
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http://www.arranlewis.co.uk I let go of the rope once, but now, I am climbing like a monkey. |
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Aug 2003
Location: Cornwall, UK
Age: 35
Posts: 300
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Here are some further adjustments to the spine and also the addition of the ribs. I used sketches from all angles to help align the ribs as they need to coincide with all my drawings so that all anatomy sits correctly in accordance so that once the work is done, layers can be stripped away to reveal whats inside.
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http://www.arranlewis.co.uk I let go of the rope once, but now, I am climbing like a monkey. |
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Aug 2003
Location: Cornwall, UK
Age: 35
Posts: 300
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Ok, I am off to bed for some sleep. Here is as far as I got today, still just Zspheres and preview level2, i knocked up a material and some lighting that I will prob use throughout the modeling process in order to help see where i am.
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http://www.arranlewis.co.uk I let go of the rope once, but now, I am climbing like a monkey. |
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Jul 2007
Posts: 202
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it's coming along nicely.
i might pick up some pointers while i'm doing mine up. theres seem to be a few skeletons going round at the moment.....must be a haloween bug floating around infecting people. |
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Aug 2003
Location: Cornwall, UK
Age: 35
Posts: 300
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Here you can see the develpoment of the hips, in preview level 1 and 2
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http://www.arranlewis.co.uk I let go of the rope once, but now, I am climbing like a monkey. |
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Reply Quote UserGallery ThreadGallery Post#11 |
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Member
Join Date: May 2005
Location: Philadelphia
Posts: 94
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Really nice start to this! I'd never attempt this with zspheres myself but you seem to know what your doing with them way more than me! I'm looking forward to seeing where this goes.
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: Jul 2006
Location: Norway
Age: 19
Posts: 108
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Really smart way to use zpheres!
If you keep it up, I'm pretty sure this will reach top row Could you please give a short explanation on how to use zpheres effectively? Best Henning |
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Aug 2003
Location: Cornwall, UK
Age: 35
Posts: 300
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Here you can see that there is a large quantity of Zspheres inplace in order to obtain a sufficiant base mesh before moving into a box modeling approach. One of the things I find useful about the Zsphere is that you can give the impression of a seperation between two joining pieces simply by rotating the Zsphere so that it twists to mirror its associated zsphere. This approach i have used for the seperation of the phalanges and the carpals of the hand. guilemo, one thing i recomend is many sketches so that you have a 3 angle projection of how the model should look, and then use that as a guide to shape the model and work out where to add more zspheres. I spend quite a bit of time moving the zspheres very slightly and then hitting 'A' so i can quickly see the changes within preview mode. By doing this very often, almost every time you add or move a zsphere you get to recognise that even the slightest change of position and scale can effect the topology, and of course then you find your way to getting them in the best place.
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http://www.arranlewis.co.uk I let go of the rope once, but now, I am climbing like a monkey. |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: Oct 2005
Location: The Netherlands
Posts: 1,433
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Wow Arran, that's one complex ZSphere structure! Very clean results you get from them too. Very ambitious project. Those models and images will be great for learning and studying anatomy. It's great you are sharing your progress with us.
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Elfquest Sculpting Odyssee
The continuing diary of my first sculpt The Topology and Flow Lab Everything you need to know about topology (and more) |
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Aug 2005
Posts: 138
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Amazing!
Thank you for sharing this! *Waits for Jason to pop in...* |
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