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Reply Quote UserGallery ThreadGallery Post#1 |
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Senior Member
Join Date: Jan 2005
Location: Zurich
Posts: 753
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Dear Zbrush community, After I have found some time to play with the stunning ZB3, I realised the matcap feature is a extremely powerful tool for illustrations. There have already been some great matcap posts and I would like to open this thread for everyone to post their own findings and results regarding this feature. Let me start with an own little pack. It contains realtime materials from 3 different sources: from the matcap tool, handpainted ones, and some from Mental Ray renders. Especially the handpainted ones are sooo much fun and can possibly give your illustrations your very own unique paint like look! Start up photoshop and paint your own mats, very nice! I hope to see more posted to this thread.As for the MR mats, please bear in mind that reflection and lighting is baked in, so obviously they will never be physically correct, but its more than enough for most illustrative tasks. In hope for a lot of contributions, Regards E. For an excellent summary about getting started with matcap please see Svengalis post below! http://www.notone.ch//refills/mat%20caps.zip Last edited by Erklaerbar : 05-28-07 at 09:21 PM. |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Oct 2005
Location: The Netherlands
Posts: 1,433
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Very cool materials Erklaerbar, thanks for those, and smart idea to start a dedicated thread. I haven't had time to look much into Matcap yet, so no contribution from me for now.
But: I invite those with knowledge about Matcap to help E make this thread grow; we did the same thing on the Topology & Flow Lab, and so far it's a very rewarding experience.Go Matcap! |
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Reply Quote UserGallery ThreadGallery Post#3 |
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Member
Join Date: May 2004
Location: Sweden
Posts: 48
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: Jun 2004
Location: Sao Paulo
Posts: 1,976
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Wow!!!! thank you soo much!!!
i will use it today yet in my Wolverine!!!! thank you Alex Oliver |
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Jul 2006
Location: London
Posts: 1,090
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Thanks guys for the great Matcaps so far!I bet we see some really great additions to this thread!
cal ![]()
__________________
calum5.com --------------------------------------------------------------------- CG Portfolio: http://calum5.cgsociety.org/gallery/ |
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Jan 2005
Location: Zurich
Posts: 753
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great post silverfox
thank you! There are some very nice ones in there.E. PS: I now added some shaderballs too Makes it easier for people to see what they need. |
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Apr 2004
Location: Bioware Edmonton
Posts: 377
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Thanks guys!
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Reply Quote UserGallery ThreadGallery Post#8 |
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New Member
Join Date: May 2006
Location: pennsyltucky
Posts: 19
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Hey thanks you guys. I'd put my own on but I don't know how. Can anyone help? Thanks.
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Nov 2006
Posts: 336
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Fantastic idea to have a dedicated thread, but I gotta say, it wouldn't work in most places. The generosity and support of people here never ceases to amaze me! The previous post suggests the possibility of someone knocking up a quick how-to for us nuff-nuffs Great idea I think!
Thanx for these great looking mats guys, they look great! ![]() |
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Jan 2003
Location: NYC
Posts: 1,607
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Smart start, E. Your mats are stunning and very individual. Thanks for sharing!
Some ZWIKI Resources: THE BASICS First thing that will help is a link to the MatCap Wiki Page with an excellent introduction to concepts: * 1 Introduction * 2 MatCap Basics * 3 MatCap in Action: Photo Integration * 4 How Does it Work? * 5 MatCap Materials * 6 MatCap Provides Immediate Visual Feedback * 7 Sampling From Photo Reference o 7.1 Setup o 7.2 Defining Surface Normals o 7.3 Defining Specularity o 7.4 Adjusting Normals o 7.5 Fine-Tuning * 8 Capturing Real-Time Materials From The Canvas * 9 Capturing A and B Material Maps o 9.1 Reptile Skin Example o 9.2 Metal Pipes Example MEATS MATCAP TUTORIAL Next A Meats step-by-step tut using a photo of a scull to create a convincing MatCap skull material (you can also download Meats' custom sculpy material there.) SEBCESOIR'S BIRTH TUTORIAL PART 3 In part three of Sebcesoir's World Tour Tutorial he offers a nice idea for creating and rendering the MatCap Sphere outside ZBrush, with excellent "Mimic Material" results. Happy MatCapping! Sven Last edited by Svengali : 05-28-07 at 11:22 PM. |
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Feb 2005
Age: 35
Posts: 121
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I have these chrome matcaps i just whipped up ....
Rapishere link http://rapidshare.com/files/33898131/pec_chrome.rar.html Cheers Last edited by mrpeculiar : 05-28-07 at 10:05 AM. |
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: Mar 2002
Location: Pinellas Park FL
Posts: 2,044
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The MatCaps I made were from DarkTree Shaders in Lightwave. I got permission from DarkTree to share them, but the 40 materials occupy 7.8MB download. I have them stored as a single zip file on RapidShare. Here is a link to download them: SloshMATS
I posted these in another thread a few days ago but they got lost in the shuffle, as often happens on ZBrushCentral. I don't know if anyone has tried to download them yet, so someone let me know how the link works out. |
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Apr 2006
Location: Luzern_Switzerland
Age: 45
Posts: 289
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Cool Stuff
Many thanks to you Oli. Cheers Roli |
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Reply Quote UserGallery ThreadGallery Post#14 | ||
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Member
Join Date: Jan 2005
Location: Down here.
Age: 38
Posts: 57
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Good idea to put these all together. I've just copied over a post I made a few days ago...
Quote:
Quote:
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Jan 2005
Location: Zurich
Posts: 753
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awesome contributions so far, many thanks to everone involved, great materials!
Thank you E. (who really needs to rush off to work now ) |
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