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Old 05-26-07 Reply     Quote     UserGallery     ThreadGallery     Post#1
marcus_civis
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Default Rendering HD Geometry for all SubTools (Mac version available 11-20-08)

The original HD Render All script has now been updated as a plugin. This is for rendering all subtools with HD Geometry if used. It makes it possible to use perspective for the render.

Update 11/20/2008:
This plugin is now available for ZBrush 3.1 PC and ZBrush 3.12 Mac. You can get it from the Download Center.


Unzip the zip file and place the .zsc file in your ZBrush3/ZStartup/ZPlugs folder. Restart ZBrush and the Render HD Geometry sub menu will be at the bottom of the Render palette.

Using HD Render All:

1. You must have a polymesh loaded for the script to work. Draw it on the canvas and press 'T' to enter Edit mode.

2. Adjust the position and perspective of your model.

3. When ready, press the Render All button. When the render is finished, export the image from the Document palette.

4. Pressing the Reset button will clear the render and restore your model to Edit mode.



To render a turntable with HD Geometry use Turntable Plus.


Thanks to Bingo_Jackson for the method for this version.


I hope you find the plugin useful,
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Old 05-26-07 Reply     Quote     UserGallery     ThreadGallery     Post#2
Roland Kaiser
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OK, Marcus

many thanks for that. I will try out.

Cheers Roland
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Old 05-26-07 Reply     Quote     UserGallery     ThreadGallery     Post#3
rookie-z
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haven't gotten into HD geometry yet, but I'm sure I will in the future.

thanks for making the rendering part relatively painless, marcus_civis!
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Old 05-26-07 Reply     Quote     UserGallery     ThreadGallery     Post#4
Odysseus-XB-
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Thanks for sharing this!!
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Old 05-26-07 Reply     Quote     UserGallery     ThreadGallery     Post#5
aminuts
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brilliant!
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Old 05-26-07 Reply     Quote     UserGallery     ThreadGallery     Post#6
Atwooki
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Hey that's a really GREAT plugin Marcus

Thanks a bunch

Chris
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Old 05-27-07 Reply     Quote     UserGallery     ThreadGallery     Post#7
marcus_civis
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Default ZScript updated

Thanks guys, I've updated the zscript after Bingo_Jackson came up with a much better method.
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Old 05-27-07 Reply     Quote     UserGallery     ThreadGallery     Post#8
TrapDoor
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Thanks,

TD
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Old 05-27-07 Reply     Quote     UserGallery     ThreadGallery     Post#9
aminuts
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is it top secret squirrel stuff? or can we get a synopsis of what this does now as opposed to what you did originally.

not really important if it works I reckon...but am a curious bird.
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Old 05-28-07 Reply     Quote     UserGallery     ThreadGallery     Post#10
marcus_civis
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Quote:
Originally Posted by aminuts
is it top secret squirrel stuff? or can we get a synopsis of what this does now as opposed to what you did originally.

not really important if it works I reckon...but am a curious bird.


It's not secret. The original method used a subtool which had tiny polys at each corner to preserve the perspective while the other subtools were switched off. The new method switches the inactive subtool opacity to 0. As long as all the subtools are 'ON' (and the script makes sure of this), the perspective is maintained but the inactive subtools don't show. Each subtool in turn is rendered (in HD if it has it) and then snapshot to the canvas.
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Last edited by marcus_civis : 05-28-07 at 12:21 AM.
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Old 05-28-07 Reply     Quote     UserGallery     ThreadGallery     Post#11
aminuts
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cool...thanks Marcus.
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Old 05-29-07 Reply     Quote     UserGallery     ThreadGallery     Post#12
marcus_civis
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Default Updated

Just the heads up on an update. There's a bug in ZBrush that can cause a crash if you use subtool transparency when there is more than one document Layer. The script now switches off the Render:Flatten button before activating subtool transparency, so it's safe to use it with more than one layer.
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Old 05-29-07 Reply     Quote     UserGallery     ThreadGallery     Post#13
aminuts
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thanks Marcus!
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Old 05-29-07 Reply     Quote     UserGallery     ThreadGallery     Post#14
WailingMonkey
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sweet! many thanks, marcus.
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Old 05-30-07 Reply     Quote     UserGallery     ThreadGallery     Post#15
Atwooki
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Aaaah... Nice one Marcus thanks for that I hadn't even got as far as to try it with other layers yet, but great to know; many thanks

Chris
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