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Reply Quote UserGallery ThreadGallery Post#1 |
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Senior Member
Join Date: Aug 2002
Location: canada
Posts: 505
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Hey there guys.
I've been spending most of my time working two jobs lately ( both are using ZBrush 3 quite a bit, but so far everything is under nda ), so that means I will have stuff to show when i get the "go", but until then however ,I only have two models to show. One of these models is the same that was showcased in the "next step" video, and the other is an oldie, but with some z3 doodling ontop. cheerios PS: On another note, before release of Zb3, I intend to record a timelapse like I did for version 2.0. So keep a lookout for that ![]() Last edited by ambient-whisper : 04-10-07 at 03:21 PM. |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Dec 2003
Location: San Francisco - CA
Posts: 671
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Martin,
it's ok if there are only two works if they look great ![]() And I think they both are great! Congrats man, -Kris |
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Aug 2004
Location: Los Angeles, California
Posts: 179
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Beautiful lines in design, my man. ;oD
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www.kirkdunne.com |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Member
Join Date: Sep 2006
Location: Brazil
Posts: 55
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Yes, it was showcased in "nextstep" video, and one of my favorites! Martin this model is simple amazing, congratulations!! Best regards! Dalton
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Sep 2005
Posts: 492
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Martin- Yours and Pixolators vids I saw a while ago that are up in the zclassroom now, you had some humanoid vid and pixolators was the fish one. Those two vids are the first ones that I saw and really made me go woah I gotta get this program. So my hats off to you for that and thanks for sharing your amazing works. Can't wait to see the others when you can show them!!
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Apr 2004
Location: USA
Age: 32
Posts: 3,881
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Your models are very beautiful! the first one's amazingly detail in the beard area...very beautiful indeed.
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Oct 2006
Posts: 170
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Killer stuff man, inspirational.
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Oct 2005
Location: The Netherlands
Posts: 1,422
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Really strong head!
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Oct 2004
Location: Grenoble/France
Age: 36
Posts: 583
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Cool stuff again Martin !
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Jul 2006
Location: Montreal
Age: 34
Posts: 512
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Your work is really inspiring! It really got a classic quality to it!
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: May 2001
Location: little happening
Posts: 1,842
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Superb examples with a lovely control - the classical head seems carved and the creature appears as if modeled in clay.
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......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all. |
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: Jan 2005
Posts: 658
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Worthy of MichaelangelO!
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Aug 2006
Posts: 329
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man, great stuff! it really does look like its carved out of clay!
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Reply Quote UserGallery ThreadGallery Post#14 |
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Member
Join Date: Feb 2005
Location: Earth
Posts: 53
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I wasn't here for a long time on this forum, but I got to say Amazing Work from you (like and always).
Hope to see more soon. btw. where can we find that videos? |
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Reply Quote UserGallery ThreadGallery Post#15 |
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New Member
Join Date: Mar 2004
Location: Germany
Posts: 15
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Great work Martin,
how many polygons where those characters? just out of curiosity. will Zb3 finally be able to paint and export maps bigger than 4096x4096 and will multiple uv spaces work with textures as well as displacement? |
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