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Reply Quote UserGallery ThreadGallery Post#1 |
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New Member
Join Date: Jul 2004
Location: Germany
Posts: 15
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hi everybody,
this is one of my latest work, it's a Monk type of character. i used XSI for the modeling and Zbrush for the head texturing (color map + bump map) as well as some slight reshaping of the head. i hope you guys like it. C&C are very welcome. ![]() sven highres version (2.5 MB) Monk Close Up: highres version (1.6 MB) Monk Complete: |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Oct 2004
Location: Russia
Posts: 212
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Good work D-E-A-N
But I think, this lips too red.
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Jul 2006
Location: Montreal
Age: 34
Posts: 518
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very nice but he's missing about 2 heads to be proportionnal he looks like he got his feet cut off!(if you check the size of his head there is only 6 heads fitting in).
Other than that he could be a bit dirtier a the bottom of the robe (like dust). ![]() |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: Dec 2003
Location: NY
Posts: 2,689
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Great!!!!
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Feb 2002
Location: France
Posts: 13,707
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...monk!
![]()
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Is beautiful that please without concept! ( Me and maybe also E Kant) ![]() Pilou's Galerie Pilou's Tips Tuts Page Cameyo's ZPlace Art Surfing Albums Dedicaces Perpetual Challenges |
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: May 2004
Location: Vancouver BC
Age: 27
Posts: 1,530
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wooooo !
top row for sure ![]() see ya around bro ! |
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Feb 2006
Location: North Carolina, USA
Age: 27
Posts: 322
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I agree with Lil'sis, he's a head or two short. Great model and presentation. If you're using this for your reel, don't forget wires and texture maps. Did you model the entire body and then drape cloth or model the cloth around a reference? Really really nice cloth flow, the specular on the texture seems a little off. It seems a little more like leather in some places. Great facemodeling! Is he supposed to be Carlos from the Bourne books?
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Jun 2001
Location: Venezuela
Posts: 6,003
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Andreseloy
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Reply Quote UserGallery ThreadGallery Post#9 |
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New Member
Join Date: Jul 2004
Location: Germany
Posts: 15
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hey guys, thanks a lot for taking a look, i'm glad you like it.
![]() @Daemon3d i'll try to tone that down a bit, thanks for the hint. @Lil'sister yeah right, i will strech him a bit, but not too much i guess, because i don't want him to have the typical "perfect" proportions, i think it looks more natural that way, like in real life where you have so many different sizes and proportions. ![]() @bicc39, Frenchy Pilou thank you. @Drummer thanks man, nice to see you here around. @Firerbert i modeled only the head for his body and then the cloth directly in pose. i didn't use any specific references for the head or the cloth, just general stuff about faces and clothes here and there. sorry, i don't know Carlos from the Bourne books, do you have a link where i can see an image of this guy? ![]() regards, sven |
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Feb 2006
Location: North Carolina, USA
Age: 27
Posts: 322
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No link really. They made TV-miniseries and of course the Bourne movies (but the movies don't even bring up the character, shame). Should read the books when you get time, much better than the movies. The character, Carlos, is an assassin that poses as a priest, or monk, as his cover. Your model instantly hit home for me as what I would picture Carlos to look like.
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Reply Quote UserGallery ThreadGallery Post#11 |
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Member
Join Date: Apr 2006
Posts: 38
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hey D-E-A-N
i was shadowing your WIP and finished threads of this piece on cgtalk and had to say something once i glimpsed it again today. I love it. if i could do half the work you pulled out, id be elated with myself to say the least. can you give a rundown of your take on texturing his face specifically please? i've been attempting to use antropus' technique but haven't got results like yours as yet. Thanks for sharing man!
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Reply Quote UserGallery ThreadGallery Post#12 |
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New Member
Join Date: Jul 2004
Location: Germany
Posts: 15
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sorry guys for my late reply...
@Firerbert ok i see. thanks for the information, i'll check it out. ![]() @morph106 thanks man. for the texturing, i used antropus technique in combination with Ryan Kinglein's technique, you can see them in action at the pixologic homepage. here you can see an earlier testrendering with the monks head only: |
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Sep 2004
Location: Montreal
Age: 26
Posts: 740
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Hi DEAN,
The head looks really great. may be some more SSS would be nice ( especially on the ears). But i know you have finished this dude .
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NEW Sketchbook V2 Sketchbook V1 (31 pages, bunch of models in there ) Senior Character Modeler Ubisoft Montréal www.nicolascollings.com Available for freelance work Last edited by ncollings : 10-30-06 at 03:47 AM. |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: Dec 2003
Location: Germany
Posts: 140
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Lovely. Judging him by his chin he´s about to get
out his artifact crossthrower throwing holy water nades at the evil stuff crawling up on him. How about giving him that somewhat typical haircut, with that distinctive bald spot? Could look interesting? Even thought he´s hooded? Cheers tim |
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Apr 2006
Location: From Studio City, Calif. Currently in sunny Prague!
Age: 47
Posts: 320
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~Mr. Monster ![]() http://www.myspace.com/brianwademakeup http://www.imdb.com/name/nm0905395/ "Demon Devil Dude" "Creatures Walk Among Us" Last edited by Mr.Monster : 11-03-06 at 02:47 PM. |
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