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Reply Quote UserGallery ThreadGallery Post#1 |
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Senior Member
Join Date: Aug 2003
Posts: 741
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Hiyas!
This was to be my submission for the Blizzard Art Contest. Unfortunately, the submission page has been a bit borked for the last few days and I haven't been able to enter (http://forums.worldofwarcraft.com/t...653267&pageNo=1). I wanted to do something original and I thought Ogres could use some lovin'. Maybe a Gargamel parody could make them an Ogrette. I had fun regardless of whether or not I can enter. ZBrush + Photoshop render: Concept stuff: Components: Clothing Tut: ZBrush render (pre-Photoshop): Flat shade (I keep my textures pretty simple and paint mostly straight on the model, only using Projection Master when I need detail. Painting straight on the model, I can use symmetry to paint general tones quicker.): Thanks for looking! |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Mar 2005
Location: Bloomfield, New Jersey
Posts: 4,488
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Absolutely wonderful. And thanks for sharing the steps!
5 Stars! Lemo
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Feb 2002
Location: France
Posts: 13,774
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Funny personnage
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Is beautiful that please without concept! ( Me and maybe also E Kant) ![]() Pilou's Galerie Pilou's Tips Tuts Page Cameyo's ZPlace Art Surfing Albums Dedicaces Perpetual Challenges |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: May 2005
Location: liverpool
Age: 31
Posts: 517
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beautifull!!
your workflow to create the cloth looks great! im always creating mine in maya before exproting but it's hard to control through that process after few divisions...did you get that from a tutorial somewhere (if so could you share it with us or if it's through experimentation that be fantastic to do a more advanced tut on that ![]() lol.. 5 stars for sure! |
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Aug 2004
Posts: 201
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really cool looking ogre. somewhat resembles an indian divinity cuz of the blue skin.
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Apr 2004
Location: The 'Internet' baby! What wonderful scenery! And the realestate is still cheap...
Age: 42
Posts: 4,070
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Beautiful work and very creative concept. Later on, if you wouldn't mind adding some of this tothe never-ending zsphere thread, it would be great info to help people out. Absolutely wonderful.
![]() http://www.zbrushcentral.com/zbc/showthread.php?t=21407
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Jason Belec Kiss Your Sister Studios... YEAUCH Eternal Zsphere thread : 'Origins' begins... : Liquid Maya Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round. 'Obey me! I am ROOT!' |
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 316
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That is excellent work. Absolutely love it.
Cheers Mike R |
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Apr 2004
Location: Eidos Montreal
Posts: 2,663
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Could you describe a bit the way you attack objects to zspheres and how you succed to position your clothing on your body?
Too bad you couldn't sibmit your artwork... But Here we can appreciate it!
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Sébastien Legrain A.K.A Sebcesoir http://sebleg.free.fr That would be damn cool to have Zbrush caps! |
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Oct 2004
Location: Grenoble/France
Age: 37
Posts: 617
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Cool stuff !I'm quiet impressed by your multiple object placement !
We all know that Zbrush is a nightmare with several object ! |
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Feb 2005
Age: 19
Posts: 329
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outstanding! nice texture! it's as if the char is going to move! nice model 5stars here!
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Reply Quote UserGallery ThreadGallery Post#11 |
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Member
Join Date: Jun 2006
Age: 38
Posts: 33
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Nice Work Marsyas, looks like you spent some time on it. I had the same broblem. Love the breakdown you did of your work from start to finnish.
Cheers' |
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: Aug 2003
Posts: 741
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Thanks everyone!
I attached some zscripts to try to answer questions better. The "positioning" script shows how I position zsphere tools together in relation to one another. The trick is basically using one marker position for everything. When I'm positioning one tool in relation to another, I have the other tool drawn on the canvas in different views, each view marked with a different marker. I'll then click on a marker corresponding to a certain view to edit a tool in that particular orientation. The script also shows a little bit of inserting local and connecting meshes. The "ribbon" script shows how I created flat clothing like the clothing tutorial above as well as how I position the ribbon in relation to another tool. The "medallions" script shows how I use insert local mesh to create and arrange medallions like those on her skirt. And the "chains" script shows how I use insert local mesh and insert connecting mesh to create poseable chains. Hopefully they're not too confusing. Be sure to click "Show Actions" after loading them in case they whiz by too fast. The "chains" script will also ask you to confirm making a polymesh at one point. I know there's also a great multi-marker zscript somewhere for handling multiple objects but I haven't tried it yet. On a side note, Blizzard extended the deadline. http://www.blizzard.com/inblizz/con...artcontest2006/p.s. I'll try to check out that zsphere thread, Jason! ![]() |
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Mar 2004
Location: Greece
Age: 32
Posts: 624
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excellent tip with the zspheres way.
Amazing work also with ogre, too bad about the art contest. |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: Jul 2005
Location: Californa
Posts: 458
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LOVE IT!
Someone is getting lucky tonight. Zspheres rule man! Cheers Cesar Dacol Jr. Aka, The Voodoo Monkey |
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Nov 2003
Location: UK
Posts: 743
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Stunning character, Geoff - the color-work of your texturing's great also
![]() And whata fantastic tutorial! very kind of you to put the time into sharing your well thought out Ziffing workflow cheers Chris |
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