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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#1
Marsyas
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Join Date: Aug 2003
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Default The Great Mythical Mama Ogre!

Hiyas!

This was to be my submission for the Blizzard Art Contest. Unfortunately, the submission page has been a bit borked for the last few days and I haven't been able to enter (http://forums.worldofwarcraft.com/t...653267&pageNo=1).

I wanted to do something original and I thought Ogres could use some lovin'. Maybe a Gargamel parody could make them an Ogrette.

I had fun regardless of whether or not I can enter.

ZBrush + Photoshop render:

ogrette.jpg

Concept stuff:

face.jpg

ref.jpg

Components:

comps.jpg

Clothing Tut:

clothing.jpg

ZBrush render (pre-Photoshop):

zrender.jpg

Flat shade (I keep my textures pretty simple and paint mostly straight on the model, only using Projection Master when I need detail. Painting straight on the model, I can use symmetry to paint general tones quicker.):

flatshade.jpg

Thanks for looking!
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#2
lemonnado
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Absolutely wonderful. And thanks for sharing the steps!
5 Stars!
Lemo
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#3
Frenchy Pilou
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Cool Cool tut+ image!

Funny personnage
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#4
abe_Tamazir
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beautifull!!
your workflow to create the cloth looks great! im always creating mine in maya before exproting but it's hard to control through that process after few divisions...did you get that from a tutorial somewhere (if so could you share it with us
or if it's through experimentation that be fantastic to do a more advanced tut on that
lol..
5 stars for sure!
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#5
_dado
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really cool looking ogre. somewhat resembles an indian divinity cuz of the blue skin.
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#6
Jason Belec
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Beautiful work and very creative concept. Later on, if you wouldn't mind adding some of this tothe never-ending zsphere thread, it would be great info to help people out. Absolutely wonderful.

http://www.zbrushcentral.com/zbc/showthread.php?t=21407
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#7
mykyl
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That is excellent work. Absolutely love it.

Cheers

Mike R
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#8
Sebcesoir
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Could you describe a bit the way you attack objects to zspheres and how you succed to position your clothing on your body?

Too bad you couldn't sibmit your artwork...
But Here we can appreciate it!
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That would be damn cool to have Zbrush caps!
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#9
gpepper
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Cool stuff !I'm quiet impressed by your multiple object placement !
We all know that Zbrush is a nightmare with several object !
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#10
Pooop
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outstanding! nice texture! it's as if the char is going to move! nice model 5stars here!
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#11
Articus
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Smile

Nice Work Marsyas, looks like you spent some time on it. I had the same broblem. Love the breakdown you did of your work from start to finnish.

Cheers'
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#12
Marsyas
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Thanks everyone!

I attached some zscripts to try to answer questions better.

The "positioning" script shows how I position zsphere tools together in relation to one another. The trick is basically using one marker position for everything. When I'm positioning one tool in relation to another, I have the other tool drawn on the canvas in different views, each view marked with a different marker. I'll then click on a marker corresponding to a certain view to edit a tool in that particular orientation. The script also shows a little bit of inserting local and connecting meshes.

The "ribbon" script shows how I created flat clothing like the clothing tutorial above as well as how I position the ribbon in relation to another tool.

The "medallions" script shows how I use insert local mesh to create and arrange medallions like those on her skirt.

And the "chains" script shows how I use insert local mesh and insert connecting mesh to create poseable chains.

Hopefully they're not too confusing. Be sure to click "Show Actions" after loading them in case they whiz by too fast. The "chains" script will also ask you to confirm making a polymesh at one point.

I know there's also a great multi-marker zscript somewhere for handling multiple objects but I haven't tried it yet.

On a side note, Blizzard extended the deadline. http://www.blizzard.com/inblizz/con...artcontest2006/

p.s. I'll try to check out that zsphere thread, Jason!
Attached Files
File Type: txt positioning.TXT (81.0 KB, 450 views)
File Type: txt ribbon.TXT (83.3 KB, 343 views)
File Type: txt medallions.TXT (43.6 KB, 378 views)
File Type: txt chains.TXT (30.6 KB, 358 views)
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#13
Mr micro26
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excellent tip with the zspheres way.
Amazing work also with ogre, too bad about the art contest.
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#14
voodoomonkey
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Default ZSpheres rule!

LOVE IT!
Someone is getting lucky tonight.
Zspheres rule man!
Cheers
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Old 09-18-06 Reply     Quote     UserGallery     ThreadGallery     Post#15
Atwooki
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Stunning character, Geoff - the color-work of your texturing's great also

And whata fantastic tutorial! very kind of you to put the time into sharing
your well thought out Ziffing workflow

cheers

Chris
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