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Reply Quote UserGallery ThreadGallery Post#106 |
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Senior Member
Join Date: Jan 2003
Location: NYC
Posts: 1,583
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Anatom,
You're not the only one. XYZ Adjust (rev B) works for me also in 3.1 but I don't know why. Guess we could ask The Man. TVeyes, any reason rev B should work for some and not others in 3.1? Sven |
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Reply Quote UserGallery ThreadGallery Post#107 |
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Senior Member
Join Date: Sep 2002
Posts: 212
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Hi Sven!
Not a pro in programing, I nonetheless suggest there should be some kinda influence, produced by particular plugs onto the function of the whole system. Say, I found out that the SmartDiv button, activating the plugin "Smart proportion subdivision of the model" , when pressed, shifts the ZB window back to the menue on the start. But if, on occasion or specially, I activate the button Mask>>Grp of the old Zbrush, to perform the plugin, called "Make polygrop of masked polymesh in Edit mode", then the Subdivision in question works swell. There is some compatibility in our mess, permiting the final positive result. Anatom ![]() |
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Reply Quote UserGallery ThreadGallery Post#108 |
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Senior Member
Join Date: Jul 2002
Location: Copenhagen, Denmark
Posts: 2,372
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Hi,
I am sorry to say that The Man does not know why it works for some people and not for others. As for me XYZ Adjust works but the interface buttons are messed up (no .zmv support in ZBrush 3). The core functionality of XYZ adjust for ZBrush 3, now called ZSphere Tweaks, is done and I see no reason why I should not post the current version while I finish the special features that put the capital T in ZSphere Tweaks. A couple of people have been testing the plugin and since nobody has reported any bugs (don't you dare !! ), here is ZSphere Tweaks. Enjoy.Thanks to Svengali, Mykyl and Blaine91555 for testing. Mark |
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Reply Quote UserGallery ThreadGallery Post#109 |
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Senior Member
Join Date: Jul 2002
Location: Copenhagen, Denmark
Posts: 2,372
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Reply Quote UserGallery ThreadGallery Post#110 |
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Senior Member
Join Date: Aug 2006
Location: Montreal
Posts: 167
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woot it's finally out.
I LOVE YOU ![]()
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Art-Machine Ubisoft Texture/Model Monkey - Avatar : The Game |
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Reply Quote UserGallery ThreadGallery Post#111 |
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Senior Member
Join Date: Mar 2006
Location: Korea
Posts: 209
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Thank you!
.
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My Blog : http://tnt5.textcube.com/ |
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Reply Quote UserGallery ThreadGallery Post#112 |
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New Member
Join Date: Jul 2006
Posts: 11
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Ok, I've installed it. now, how do you "run" it?
![]() edit: nm |
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Reply Quote UserGallery ThreadGallery Post#114 |
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Senior Member
Join Date: May 2005
Location: Anchorage, Alaska
Posts: 1,421
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Hi "The Man",
I just emailed before I saw your post. I finally had time to test yesterday and it works perfectly. Thanks again. Blaine
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Blaine Anchorage, Alaska Chillllllllllllllin |
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Reply Quote UserGallery ThreadGallery Post#115 |
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Member
Join Date: Jun 2004
Location: china
Posts: 59
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Thx TVeyes!
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Reply Quote UserGallery ThreadGallery Post#116 |
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Senior Member
Join Date: Apr 2004
Location: glendale, ca.
Posts: 145
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woo hoo!
thanks mark! hope you were able to get some time in with your woman and rest while you were at it.... jin |
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Reply Quote UserGallery ThreadGallery Post#117 |
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Senior Member
Join Date: Sep 2002
Posts: 212
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Hi.
I seem to have installed it right, but it shows under the plugins palette. Not below the canvas as all plugins would, when run. I have to return back to the plugin palette all the time... Anatom |
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Reply Quote UserGallery ThreadGallery Post#118 |
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Senior Member
Join Date: Jun 2003
Posts: 2,218
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Anatom i get the same here, although i think thats normal for it is a plugin and not a zscript like the old xyzadjust. i just dock the palette on the side or in my custom pallet
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Reply Quote UserGallery ThreadGallery Post#119 |
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Senior Member
Join Date: Sep 2002
Posts: 212
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Thanks for the hint, dear Spaceboy.
It is OK placing the plugin buttons on my right. Anatom |
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Reply Quote UserGallery ThreadGallery Post#120 |
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Senior Member
Join Date: Dec 2003
Location: Chicago
Posts: 5,555
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Cool! Thanks for the update, TVeyes!!
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