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Reply Quote UserGallery ThreadGallery Post#1 |
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Super Moderator
Join Date: May 2001
Posts: 18,807
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PLEASE READ CAREFULLY BEFORE POSTING:
This thread is meant to bring together all troubleshooting questions for problems that you might be having with ZMapper. When you post, be sure to include the following information:
Thanks! ![]() New Configurations: MAYA 7_SURFACESAMPLER_TangentSpace_BestQuality 3DS Max8_TangentSpace_BestQuality Last edited by ryankingslien : 03-28-06 at 11:56 AM. |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Member
Join Date: Jun 2005
Location: UK
Posts: 82
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Big thanks to Pixologic for this, I've been eagerly waiting for it since they first mentioned it.
But I can't get it to work properly. When I load a tool, go into edit mode and then run zmapper, it expands the canvas and the model spins around. I don't have the control panel box for zmapper. If I click anywhere outside the canvas it closes the zmapper preview and takes me back to the editing view. I redownloaded and 'reinstalled' it, but I keep getting this same problem. Anyone have any ideas (I'm pretty new to Zbrush)? |
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Reply Quote UserGallery ThreadGallery Post#3 |
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Super Moderator
Join Date: May 2001
Posts: 18,807
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The control panel should appear at the bottom of (but still on) your canvas.
What are your system specs? Specifically, what video card are you running? What is your display resolution? Can you post a screen shot of your ZBrush window with ZMapper active? |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Member
Join Date: Jun 2005
Location: UK
Posts: 82
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Hi,
My specs are: Athlon XP 3200+ 1 Gig PC 3200 ram Radeon 9800 pro Display resolution is 1024x768 OS is Windows XP SP 2 And about 30 gigs free on the partition containing Zbrush. Here is a screenshot. I drag the bottom of the canvas up to make room for the zmapper controls, but when I run zmapper it just pushes the lower border back down to the bottom of the screen. Trying to drag it back up exits zmapper. ![]() |
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Reply Quote UserGallery ThreadGallery Post#5 |
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New Member
Join Date: Sep 2003
Posts: 10
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p.s. can anyone get the cavity map to work when projecting onto different base topology (like the tutorial on page 54 of the new manual) ? i'm not having any luck so far (though the normal maps work great)
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Sep 2002
Location: UK
Posts: 830
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junkville, the manual addresses that issue (bottom of page 11.). If you have cavity in the original you can project that, but you can't recreate cavity from scratch whilst projecting.
"When setting values for projections, note that you cannot incorporate bump maps or cavity shading when creating normal maps via projection. Bump maps [and cavity] can be used when generating the initial normal map, and their effect will then appear in the projection" (I think the original post asked that troubleshooting be limited to the questions and troubleshooting forum) Last edited by Antimorph : 12-01-05 at 06:29 AM. |
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Reply Quote UserGallery ThreadGallery Post#7 |
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New Member
Join Date: Feb 2005
Posts: 26
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having the exact same problem my control pannel does not appear any where
pentium 4 512 ram windows xp sp2 display ress 1280 x1024 |
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Reply Quote UserGallery ThreadGallery Post#8 |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 4,840
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I find that the ZMapper panel won't display if your document view is too small width ways. Try hiding the left/right shelf and maximizing the canvas (TAB).
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Sep 2002
Location: UK
Posts: 830
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Well spotted marcus.
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Apr 2003
Posts: 160
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Works fine here. Expand your view port.
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Jan 2002
Location: In a galaxy far far away
Posts: 2,923
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I am assuming this plugin does not work on computers that do not support OpenGL?? The computer I use at work is getting the following error when I try to use ZMapper:
No GL_ext_texture_env_dot3 support! Then it goes on to give a Display error over and over again and I am forced to close Zbrush: GL_invalid_enum: So I am assuming this plugin is not meant to work on all computers. |
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Reply Quote UserGallery ThreadGallery Post#12 |
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New Member
Join Date: Feb 2005
Posts: 26
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no luck here, still the same problem.
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Jan 2003
Location: NYC
Posts: 1,590
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The ZMapper panels don't appear in the ZScript window.
Instead, they are displayed within the canvas proper - like all ZScript notes - thus, there would probably be a necessary minimum width for the canvas in order to accomodate the ZMapper display. Sven [Edit: Wrong. After testing, it seems that ZMapper temporarily initiates a larger canvas width so as to accomodate the display... then reverts to the original canvas size on exit. TRICKY! ] Last edited by Svengali : 12-01-05 at 07:36 AM. Reason: further observations |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 4,840
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barbapapa,
If you've maximized your document view and have the ZMapper view of your model (greenish, rotating) try hitting TAB. junkville, If I understand correctly, in order to project cavity shading on to a new base mesh you need to have added cavity shading [by setting the Cavity Intensity slider to greater than the default zero] to the normal map generated from the original (captured) mesh. In other words the cavity shading (and/or bump) have to be part of the normal map you are trying to project. You can't add them separately later. |
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Reply Quote UserGallery ThreadGallery Post#15 |
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New Member
Join Date: Feb 2005
Posts: 26
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thanks marcus, i already did that and no luck so far... Dont know what else could be.
Damn it ...Icant try this goodie! |
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