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Reply Quote UserGallery ThreadGallery Post#166 |
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Member
Join Date: Mar 2008
Posts: 38
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some reason my pic didnt attach ... here it is again (oh they dont like png's)
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Reply Quote UserGallery ThreadGallery Post#167 |
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Member
Join Date: Sep 2005
Location: Aberdeen, Scotland
Posts: 69
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Here you go pixeldamag....
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Reply Quote UserGallery ThreadGallery Post#168 |
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Member
Join Date: Mar 2008
Posts: 38
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as rossco ... its as I thought... six sides on top rater than 8. so you get 3 divided to 6 not 4 to 8 -- picky I know, sorry but I was trying to be exact. It's weird that the default cylinders in max are badly modelled. Why wouldn't they provide them like your example.
I've modelled for sometime and if everything is supposed to be in quads why provide basic elements comprising of poles? Seems bad practice. I'll now keep a basic all quad cylinder as an OBJ to bring in each time. Shame i cant replace the standard one with this oober cylinder. |
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Reply Quote UserGallery ThreadGallery Post#169 |
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Senior Member
Join Date: Apr 2001
Location: New Zealand
Posts: 852
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What version of Max are you using?
I'm using 3DS version 9 (not 2009) and the cylinder inport worked fine when importing & subdividing in ZB. Have you tried turning the Smooth off when subdividing? (The SMT button is beside the DIVIDE button). You might want to use the Max OBJ importer-exporter from Guruware http://www.guruware.at/main/index.html. It has built in presets to export models to ZBrush. (the site is down as I write this) Every now and then I import a Max Exported OBJ into Blender3d and then export it out again and it fixes a lot of OBJ hiccups. Upham ![]() |
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Reply Quote UserGallery ThreadGallery Post#170 |
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Member
Join Date: Mar 2008
Posts: 38
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hey upham,
i'm using max2008, though i still use max8 sometimes. THat's interesting the non-smooth option. I can see it being a life saver sometimes. Bit like subdivide in max as opposed to turbosmooth. Still its odd about not creating standard geommetry in max using quads. Why use poles at all? |
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Reply Quote UserGallery ThreadGallery Post#171 |
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Member
Join Date: Jun 2007
Location: West Coast Canada
Posts: 50
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You can get a functional version of the GuruWare obj plugin at Max Plugins.de.
The max 2008 version works with max 2009. I especially like that the plugin has a export preconfiguration setting for Zbrush. Max Plugins.de
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Doing the best I know how, with the tools I have . Last edited by U_L. : 05-09-08 at 09:44 AM. |
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Reply Quote UserGallery ThreadGallery Post#172 |
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Member
Join Date: Jun 2007
Location: West Coast Canada
Posts: 50
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__________________
Doing the best I know how, with the tools I have . |
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Reply Quote UserGallery ThreadGallery Post#173 |
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Member
Join Date: Mar 2008
Posts: 38
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Please could some of you more seasoned zbrush users help me out on my Ice project thread?
http://www.zbrushcentral.com/zbc/showthread.php?t=58842 It would be much appreciated as my project deadline is approaching and i havent had much feedback. |
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Reply Quote UserGallery ThreadGallery Post#174 |
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Member
Join Date: Jun 2007
Location: West Coast Canada
Posts: 50
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pixeldamage
Check out the example files that Mr. Patton is so generous to give to the 3ds Max user community. You will find a nice snow shader there. Use it as start to get the effect you want. Jeff Pattons Max 7 example scenes
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Doing the best I know how, with the tools I have . |
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Reply Quote UserGallery ThreadGallery Post#175 |
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New Member
Join Date: Nov 2007
Posts: 1
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"b: Next you need to convert this displacement map (TIFF) to RGB colours (this stops Max and most other apps from stepping your Displacement map (no jagged edges))."
Woooooh!!! Thatīs excellent! Just what i was looking for! Thank you!!! Really, really thank you! All this time that was the #$&@ problem! |
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Reply Quote UserGallery ThreadGallery Post#176 |
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Senior Member
Join Date: Mar 2008
Location: Dubai, UAE (formally South Africa)
Age: 25
Posts: 293
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Hey, i just came across this thread now.
im not sure if this is what some of you are looking for, but i wrote a tutorial explaining in detail a pipeline from zbrush to max... you can find it over here (or in my signature haha) http://www.zbrushcentral.com/zbc/showthread.php?t=59918 hope this helps some of you ![]() Adam |
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