decided to jump right into working on the guardian as i was having so much fun playing with the topology tools.
this is a complete work in progress and i plan on added a much deeper level of detail to the skin in both sculpting and coloring, but wanted to share what i’ve got so far for c&c… thanks in advance :
the original topology pass. Started with the aforementioned simple layout sphere, and used zsphere topology tools to rough out the layour of features :
[attach=267320]guardian-topology.jpg[/attach]
next i used transpose master and the handy lasso select to grab bit and pieces of the topology for displacement to define the initial contours:
[attach=267321]guardian-1stdetail.jpg[/attach]
test render of 1st detail pass :
[attach=267322]guardian-1stdetails.jpg[/attach]
after being satisfied with the initial layout i went up a subdiv level and started flesh out the eyesockets, and facial features, and started applying skin folds along the topology lines. :
[attach=267323]guardian-2nddetail.jpg[/attach]
this point i’m about 3 hours total into the model and i had to stop before consigning myself to having zbrush dreams all night again, but decided first to test out some texturing and alphas to see how well the initial topology is holding out… i’m pretty happy for now… the scupt itself sans any eyes is happily sitting at 24k points. :
today if i have the chance i plan on bringing it out at least 2 more division levels and adding in finer skin folds and wrinkles, as well as hopefully beginning to paint it… i think this time around since the layout of the topology was spot on from the beginning and needs little to no further retopo, the plan is to try working with painting, dumping to texture, painting different detail pass, dumping to texture, and combining the textures in layers in photoshop to create a nice deeper sense of sickly sweaty fatty flesh… either way worth the experimenting just to try to learn some more…
again any c&c is not only welcome but desired and appreciated.
thanks…
-d
Attachments