ZBrushCentral

Fernando Kuhlmann's Z4 work

Hi everyone!

These are my latest works, ZBrush4 + MODO 501 + Photoshop,
Hope you like it!
Thanks for visiting and take care!

This is Radice:

Thumb.jpg

Attachments

The leather textures on the tree-man really pop, well done. seeing that you placed him in a real scene instead of just a backplate makes all the difference, im your 1st 5 star.

Great new ones! Love Metallo :+1:

I especially like Radice. Very original concept. Besides, I’m a sucker for dead trees. :slight_smile:

Radice is fantastic. Could you explain your detailing and texturing process on him a little please? That would be much appreciated.

Awesome job! :+1: :+1: Nice renders also. :+1: :+1:

eiitaaaa ate q enfim, dom!!! ficou bao, hein!!! 5 *

Treeman made my eyes pop out :eek:

Before scrolling down I was thinking “Looking good”, scrolling more “Looking great” and when i’d seen the whole picture I had no more words to describe the awesomeness.

And then there was a couple of more great 3D renderers :smiley:

mega cool character design and execution.

Hi Everyone!
Thanks a LOT for the kind words and for the ratings, i’m really speachless!!!

Beholder - Thanks so much for the words and the rating! so glad you like him!
Etcher - Hey man, it’s been a long time, these words comming from you means a lot!
KevPhil - Thank a lot man! very much appreciated!
Polaroid29 - Thanks a bunch man, yes for sure i can do that, bellow is some explanation of the process i used and the alphas and a texture for download :cool:
zber2 - Thanks a lot man! glad you like it!
xcube - Hey Mr. Godoy! thanks a bunch man, great to see you here, and thanks for the rating :cool:
VictorCS - Wow, thank you so much for the kind words man, means a lot! really happy you liked it!
Magbhitu - Thanks man!!

Here some of the process:

For the leather textures - Some of it was sculpted and the rest of it is:
Difuse - MODO’s procedurals used to mask diferent materias and blending modes.
Bump - MODO’s procedurals

For the Cloth - Tile texture maps for Difuse and bump and procedurals for some dirt effects

For the ropes - tile textures i’ve made for difuse and displacement

And here are some images describing the ZBrush sculpting and polypainting:

You can download the Alphas + wood texture i used here

Thumb.jpg

Attachments

Model_description_0001.jpg

Head_Paint_0001.jpg

Head_Model_0001.jpg

Radice_by_Fernando_Kuhlmann_Clay_0006.jpg

Radice_by_Fernando_Kuhlmann_Clay_0004.jpg

Radice_by_Fernando_Kuhlmann_Clay_0005.jpg

-Original idea
-Clean execution
-WIPS and clay renders
-Shares alphas

What more could I ask for? Great work nice execution!

Very nice thread and well executed sculpting.
Thanks for sharing behind the scenes and alphas :slight_smile:

Amazing work Fernando!! Really great thread!:sunglasses:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

goooooddddddddddd!!! :slight_smile:

:eek: WOW!!! …amazing maaaan

wonderful!!!

Hey guys!
Thanks a lot for the kind words, i’m so glad you like the images!

d100763 - Thanks so much maa, very much appreciated!!
Mikademius - Thanks a lot man, glad you like the thread!
Digitalmind - Thanks a LOT Rodrigo! glad you like the thread!!
Paccini - Thanks a lot Mate !
Alnaqbi - Thank you so much ! glad you like it!
xexex - thanks a lot, glad you dig it!

Take care!!

Wow…how did I miss this… So awesome! :+1: :+1:

Fernando!!! Finally I have time to check your thread. :slight_smile:
Wow, AWESOME stuff and very well done. You improved a lot.
Thanks a lot for sharing the alphas and the wood texture. I`ll download them now. :slight_smile:
I hope everything is well my friend. Cheers!

Wow, awesome stuff man, missed this thread completely!
More please! :+1: