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Reply Quote UserGallery ThreadGallery Post#1 |
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Senior Member
Join Date: Jul 2006
Location: Montreal
Age: 35
Posts: 534
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Hi guys! ![]() long time no post!!! well today I'm really happy to present you the full reveal of sideshow collectibles Snake eyes Vs Ninjas! I had done this piece a while back in 2009 using Zbrush 3.1, it's my first job ever in the collectible biz, it's been a long dream of mine to work one day in the toy business and Adam Ross gave me such a chance! I met him in Montreal in 2007 where he was a speaker at adapt he was working at Mcfarlanne at the time and later when he created Idol Workshop he gave me this opportunity, of course I'm still in the video game industry working full time as a character art director at EA Montreal on a new IP,I was previously at ubisoft I had a great run over there and there is a lot a great people and friend that I miss. well that's it for the boring news there it is: So I basically got a concept from sideshow early last year,I had basically to get the pose but to make his gear more tactical than the depicted concept, I also had to design the goggled version and the stage. I basically sculpted everything in zbrush except the gun/holster snake eyes's sword/scabbard the knife, grenade that was modeled by my good friend Greg Rassam, well done buddy! I have to say that Adam Ross (poboyross) was a mentor for me in this industry he directed me and pushed me to get the best result possible without him this piece wouldn't have been what it is now. he also did all the technical work cutting off all the pieces in meshlab to be able to cast it (he write about it in this thread) well done to the rest of the team! they did an incredible job! they are the one that actually worked on the physical models and did the photo shoot (I don't know them but they are credited under spec on) you won't see my name in the credits because I'm under the banner of idol worshop ![]() more photos and videos at the link zbrush renders photos of the printed primed models Last edited by Lil'sister : 02-27-10 at 08:17 AM. |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Oct 2008
Location: Germany
Age: 24
Posts: 2,162
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Oh, wow!! Fantastic work! I love the action pose.
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Nov 2007
Location: Houston, TX
Age: 32
Posts: 1,092
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Ridiculously good. How much time did they give you to finish this?
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: Mar 2008
Location: New York
Age: 22
Posts: 460
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Been waiting for this!! Top Row work for sure
Such a wicked piece, would be so cool to have on my desk Must be so great to see what you sculpted in Zbrush be put into production like this!
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Reply Quote UserGallery ThreadGallery Post#5 |
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Member
Join Date: Jul 2008
Location: Maryland, U.S.
Age: 22
Posts: 58
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phenomenal
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Those aren't real swords, you can't even make fire with'em. Visit my website: www.Cheat3d.com |
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Jan 2007
Location: Chicago, USA
Age: 32
Posts: 210
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awesome work bro. Very dynamic, nice work with folds and good attention to detail. I love it.
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Apr 2008
Posts: 232
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nice wood texturing
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Mar 2007
Age: 19
Posts: 943
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Wow I was compelled to post a reply, this looks like instant top-row!
It covers everything with full marks! Modeling, Characters, Pose, Action, Energy, Environment, Dynamism! Amazing!
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Jul 2006
Posts: 1,068
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Stunning. This is a well deserved top row.
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Mar 2009
Location: León, Mexico
Age: 20
Posts: 563
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Mom pleasee give me this as a birthday present!! i want it so bad!.....
, damn this is so freakin good! and instant Top Row obviously! veeery well desserved, so cool in every aspect! |
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Apr 2009
Location: Huntington Beach, California
Posts: 278
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Absolutely phenomenal!
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Reply Quote UserGallery ThreadGallery Post#12 |
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Member
Join Date: Apr 2004
Posts: 33
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E P I C !
i think this piece will be The piece that marks the beginning point that digital print is the better way to go for collectible companies in terms of consistency in scale, efficiency (double ninjas) and details (guns, boots, thin shoe laces which tend to look like noodles with traditional sculpting) esp for something so complex like this diorama to be sculpted with consistency i absolutely love it~
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"create your own luck" Last edited by southparx : 02-25-10 at 09:38 PM. |
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Reply Quote UserGallery ThreadGallery Post#13 |
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New Member
Join Date: Mar 2007
Location: Hatfield, UK
Age: 21
Posts: 20
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Awesome!
I want one...now! You've sculpted even the goggles, this is insane, how!?
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: May 2006
Location: Taiwan
Posts: 390
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love it!!!!
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Reply Quote UserGallery ThreadGallery Post#15 |
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Member
Join Date: Jul 2008
Location: Maryland, U.S.
Age: 22
Posts: 58
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I can't help but ask if you would post your workflow on the base? The rocks, wood, and sand are all excellent and I'd love to see how you go about making them!
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Those aren't real swords, you can't even make fire with'em. Visit my website: www.Cheat3d.com |
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