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Reply Quote UserGallery ThreadGallery Post#1 |
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Member
Join Date: Nov 2004
Location: Berlin
Age: 27
Posts: 48
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Finally!
we did it, a version is uploaded to MSUC, just a few more fixes and we gonna release a public version too. For those of you, who don't know the project. Airbørn is a mod for Unreal Tournament 3, which a few of my colleagues and me have been working on for quite some time now. As opposed to most UT3 mods, this is a total conversion, which means that we almost killed everything that is unreal, and created a whole new look that hopefully doesn't look like unreal at all. Who we are? A group of professional game developers, who wanted to do something cool in our free time, because of that the development takes ages, but it's worth it. Airbørn takes place in a fantastic world, eons after the earth has collapsed from over exploitation. Strangely, the world didn't end, life went on and somehow the people of this world managed to survive and live in a peacefull manner. Well if there wouldn't be kings that still exploit the ressources of the last islands and take even the last bits of usable sources for their good. We place the player in that world, as Piño a small boy who wants to be a messenger just like his father was. In time he experiences a lot of adventures. Ok lets stop the text and let the images speak! Please click www.airborn-game.com for further information and pictures AND just new... http://vimeo.com/6401989and why is this on zbc? because most of the sculpting stuff for the normalmaps has been done in zbrush, of course, if you are interested i'm gonna post the sculpts and stuff like that ![]() Last edited by Neox : 09-02-09 at 01:40 PM. |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Jul 2007
Location: germany
Age: 23
Posts: 1,268
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Cant see a picture but saw them on polycount.
Amazing work you and youre team did ![]() waiting for the download ![]()
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Reply Quote UserGallery ThreadGallery Post#3 |
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Member
Join Date: Nov 2004
Location: Berlin
Age: 27
Posts: 48
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pics are now working
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Reply Quote UserGallery ThreadGallery Post#4 |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 4,425
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These are wonderful. I think a lot of people would like to see some ZBrush renders.
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Reply Quote UserGallery ThreadGallery Post#5 |
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Super Moderator
Join Date: May 2001
Posts: 17,911
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It would be really nice to see some ZBrush screens, for sure!
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Reply Quote UserGallery ThreadGallery Post#6 |
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New Member
Join Date: Aug 2009
Posts: 13
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This is awesome! Has a Steam Boy feel to it; Very COOL
zbrush renders would be cool to see. |
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: May 2005
Location: liverpool
Age: 30
Posts: 477
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awesome work guys! that's the kind of stuff i would love to be involved in
![]() I second for the sculpt request ![]()
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Abdenour Bachir Character artist Lion My DW IV Entry Face of evil SOME WIPs Capcom Challenge Entry (www.SinisterCircle.com) |
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Reply Quote UserGallery ThreadGallery Post#8 |
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Member
Join Date: Nov 2004
Location: Berlin
Age: 27
Posts: 48
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@rbarton: that is is a pretty big compliment to me, steamboy was THE initial inspiration to start that stuff with this lil guy here
@abe: damn i loved your lion, well i still love it! oh man it has changed quite a bit since then ![]() thanks to all the others, your word is my command, some of the models that have been done in zBrush lets start with the redesign of Piño and his grandpa Alphonso tokachu, a fat ratlike critter living around human settlements the airwhale, it has a giant gasbubble in his tummy he needs to eat heavy stuff like rocks that it can't digest to keep the mass center low to prevent it from turning around in flight. it can buil up gas and also blow it out to sink a seagull, does what a seagull does, fly and place **** around the harbour, the first quest is settled around these nasty things One of the evil guys, a scout of the royal army, thin fast guy which will have his own personal jet to scout in front of larger ships, cannot be beaten by pogostick, you'll have to fight him in ranged combat and some vessels, bumps and rivets have been placed in zbrush Last edited by Neox : 09-01-09 at 08:13 AM. |
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: May 2005
Location: liverpool
Age: 30
Posts: 477
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really nice sculpts!is it a matcap on the whale?it's pretty cool, if you dotn mind, could you tell us wich one is it?looks very similar to the oter but with a red sheen to it...
No ingame vids yet? i know i know, we always want everything now (unlike game dev prod lol)
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Abdenour Bachir Character artist Lion My DW IV Entry Face of evil SOME WIPs Capcom Challenge Entry (www.SinisterCircle.com) |
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Jul 2003
Location: Belgium
Posts: 736
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Awesome work Neox, Love the overall mood/style .
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Reply Quote UserGallery ThreadGallery Post#11 |
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Member
Join Date: Nov 2004
Location: Berlin
Age: 27
Posts: 48
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thanks again: abe its a micture of several matcaps which i layered together in photoshop, i also layered in a blurry shape of a shipt it ate afterwards, so its not totally zbrush, sometimes i'm just doing some postwork to work an idea
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: Sep 2005
Location: Montreal
Posts: 1,208
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beautiful work - the grandpa is great! top row IMHO
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Mar 2007
Age: 18
Posts: 813
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Looks amazing, congratulations!
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: Apr 2003
Location: LA
Posts: 520
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Great designs and beautiful work!
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Jul 2009
Location: Epsom, Surrey, UK
Age: 46
Posts: 416
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It's gorgeous; look forward to playing it!
Top stuff Neox! ![]()
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