081488 081366 081039 081038 080900 080899More Highlights

Register FAQ Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#1
Pixolator
Administrator
 
Join Date: Apr 2001
Posts: 1,007
Default *** Introducing ZSpheres II

The ZSphere modeling tool within ZBrush has ignited artist's imagination by freeing them from technical restraints.

ZSpheres have always been one of quickest and easiest way to bring your concepts to life.


Until now!

ZSphereII_Image1.jpg



ZSpheres II coming to you in ZBrush 3.5. see this thread




©2009 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic. Various patents pending.
Pixolator is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#2
r0xmys0x
Member
 
Join Date: Oct 2006
Location: Dundee, Scotland
Age: 23
Posts: 70
Must admit I overlook Zshperes alot of the time and end up jumping back and forth to max but this looks AWESOME
__________________
Blog:www.paullarge.co.cc
Portfolio:www.opifex.co.uk
r0xmys0x is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#3
mikezoo
New Member
 
Join Date: Aug 2009
Posts: 5
I might of missed something before, but is zbrush working in a full 3d space now? I saw the grid lines under the model.
mikezoo is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#4
Trybal
Member
 
Join Date: Jun 2006
Location: Gautier, MS
Age: 31
Posts: 66
I will definitely use that. Thank you.
Trybal is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#5
dozogovi
Senior Member
 
Join Date: Jan 2005
Location: Dallas
Age: 30
Posts: 121
this is so so so sso amazing i love it. can these meshes by chance have there sub divisions reduced to a low res cage? i am guessing not.
dozogovi is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#6
psaldari
New Member
 
Join Date: Aug 2005
Location: Treviso - Italy
Age: 43
Posts: 7
I like it, I like it!

Paolo
psaldari is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#7
JuanVal
Senior Member
 
Join Date: Dec 2006
Location: Freiburg, Selva Negra
Posts: 141
Just great! Can't really figure the process of making the muscles, it looks so simple!
JuanVal is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#8
seanforsyth
Senior Member
 
Join Date: Aug 2004
Location: Dublin, Ireland
Posts: 175
That looks sweet! Wonder how quick it is to build up form that way though... Still, very interesting way to do it nonetheless.
seanforsyth is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#9
nebular
Senior Member
 
Join Date: Jan 2008
Location: Poland
Posts: 125
Looks amazing! Great!
nebular is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#10
cuffi
New Member
 
Join Date: Mar 2004
Posts: 6
THAT blows me away...AMAZING. Well implemented Voxel like feature! As always, best in sculpting apps...Can't wait to get 3.5
cuffi is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#11
Moni-Poroni
Senior Member
 
Join Date: Oct 2008
Location: Germany
Age: 23
Posts: 1,877
Wow! So cool! This looks like tons of Zsphere fun.
__________________
my sketchbook
Moni-Poroni is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#12
nerveink
Senior Member
 
Join Date: Nov 2006
Location: phoenix az
Age: 24
Posts: 625
Quote:
Originally Posted by r0xmys0x
Must admit I overlook Zshperes alot of the time and end up jumping back and forth to max but this looks AWESOME


same here. i think this advancement in zspheres should keep me from jumpin back and forth from zbrush and maya tho.

great work pixologic. cant wait to try it my self.
__________________
my sketchbook:
http://www.zbrushcentral.com/zbc/showthread.php?t=61520
------------------------------
blog:
http://nerveink.blogspot.com/

working on portfolio !?!?!?!?
,___,
[O.O] ..?
/)__)
-"--"-
nerveink is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#13
jinchoung
Senior Member
 
Join Date: Apr 2004
Location: glendale, ca.
Posts: 145
HOLY CRAP!!!

that's just almost exactly what i was hoping for! takes the best aspects of zspheres and combines it with a next gen metaball meshing kinda facility....

freakin' great!

jin

p.s. actually, and it seems like if somehow, the zsphere STROKES were exportable, it might be useful in other apps in create muscle volume structures for muscle sim!

Last edited by jinchoung : 08-12-09 at 02:18 AM.
jinchoung is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#14
jokerking
New Member
 
Join Date: May 2007
Posts: 1
this goin awesome.keep it up
jokerking is offline  
Old 08-12-09 Reply     Quote     UserGallery     ThreadGallery     Post#15
brettSinclair
Senior Member
 
Join Date: Dec 2006
Location: South Africa
Age: 28
Posts: 1,448
Hectic.

This is as close to physically building a maquette as your going to get on a pc. Starting with the wire skeleton and slapping on the clay. Wow! This could be very interesting to use.
__________________
My Cg Portfolio
My Blog
..Now available for freelance..
brettSinclair is offline  
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -7. The time now is 07:49 AM.