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Reply Quote UserGallery ThreadGallery Post#1 |
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Administrator
Join Date: Apr 2001
Posts: 1,007
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The ZSphere modeling tool within ZBrush has ignited artist's imagination by freeing them from technical restraints. ZSpheres have always been one of quickest and easiest way to bring your concepts to life. Until now! ZSpheres II coming to you in ZBrush 3.5. see this thread ©2009 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic. Various patents pending.
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Reply Quote UserGallery ThreadGallery Post#2 |
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Member
Join Date: Oct 2006
Location: Dundee, Scotland
Age: 23
Posts: 70
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Must admit I overlook Zshperes alot of the time and end up jumping back and forth to max but this looks AWESOME
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Reply Quote UserGallery ThreadGallery Post#3 |
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New Member
Join Date: Aug 2009
Posts: 5
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I might of missed something before, but is zbrush working in a full 3d space now? I saw the grid lines under the model.
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Reply Quote UserGallery ThreadGallery Post#4 |
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Member
Join Date: Jun 2006
Location: Gautier, MS
Age: 31
Posts: 66
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I will definitely use that. Thank you.
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Jan 2005
Location: Dallas
Age: 30
Posts: 121
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this is so so so sso amazing i love it. can these meshes by chance have there sub divisions reduced to a low res cage? i am guessing not.
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Reply Quote UserGallery ThreadGallery Post#6 |
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New Member
Join Date: Aug 2005
Location: Treviso - Italy
Age: 43
Posts: 7
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I like it, I like it!
Paolo |
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Dec 2006
Location: Freiburg, Selva Negra
Posts: 141
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Just great! Can't really figure the process of making the muscles, it looks so simple!
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Aug 2004
Location: Dublin, Ireland
Posts: 175
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That looks sweet! Wonder how quick it is to build up form that way though... Still, very interesting way to do it nonetheless.
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Jan 2008
Location: Poland
Posts: 125
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Looks amazing! Great!
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Reply Quote UserGallery ThreadGallery Post#10 |
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New Member
Join Date: Mar 2004
Posts: 6
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THAT blows me away...AMAZING. Well implemented Voxel like feature! As always, best in sculpting apps...Can't wait to get 3.5
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Oct 2008
Location: Germany
Age: 23
Posts: 1,877
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Wow! So cool! This looks like tons of Zsphere fun.
__________________
my sketchbook |
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Reply Quote UserGallery ThreadGallery Post#12 | |
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Senior Member
Join Date: Nov 2006
Location: phoenix az
Age: 24
Posts: 625
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Quote:
same here. i think this advancement in zspheres should keep me from jumpin back and forth from zbrush and maya tho. great work pixologic. cant wait to try it my self.
__________________
my sketchbook: http://www.zbrushcentral.com/zbc/showthread.php?t=61520 ------------------------------ blog: http://nerveink.blogspot.com/ working on portfolio !?!?!?!? ,___, [O.O] ..? /)__) -"--"- |
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Apr 2004
Location: glendale, ca.
Posts: 145
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HOLY CRAP!!!
that's just almost exactly what i was hoping for! takes the best aspects of zspheres and combines it with a next gen metaball meshing kinda facility.... freakin' great! jin p.s. actually, and it seems like if somehow, the zsphere STROKES were exportable, it might be useful in other apps in create muscle volume structures for muscle sim! Last edited by jinchoung : 08-12-09 at 02:18 AM. |
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Reply Quote UserGallery ThreadGallery Post#14 |
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New Member
Join Date: May 2007
Posts: 1
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this goin awesome.keep it up
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Dec 2006
Location: South Africa
Age: 28
Posts: 1,448
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Hectic.
This is as close to physically building a maquette as your going to get on a pc. Starting with the wire skeleton and slapping on the clay. Wow! This could be very interesting to use. |
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