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Reply Quote UserGallery ThreadGallery Post#1 |
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Administrator
Join Date: Apr 2001
Posts: 993
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Welcome to the second preview of GoZ
If you have not seen the original GoZ announcement and movie please take a moment to learn more in HERE Empowering artists to reach their highest level of creativity has always been our mission here at Pixologic. This second movie preview is a short demo of the GoZ flexibility and the dramatic impact it can have on your existing workflow. By removing the barriers between ZBrush and your other GoZ-enabled application, GoZ allows you to effortlessly take full advantage of the best features and strengths of each application resulting in a highly efficient and creative workflow. With GoZ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice, and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ will automatically remap the existing high-resolution details to the incoming mesh, GoZ will take care of simpler operations - such as correcting points & polygons order - as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map extractions, and transferring to any other GoZ-enabled application. Enjoy the preview movie and get ready to GoZ The complete GoZ implementation will be included with the launch of ZBrush 4 for Windows and Mac systems with support for more GoZ-enabled applications. ZBrush 4 will be a free upgrade for all registered users of ZBrush on Windows and Mac systems. Recent posts: Introducing GoZBrush Introducing Spotlight and Lightbox Announcing ZBrush 4 3Decimation Master 3D Print Exporter © 2009 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners. |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: May 2006
Location: South Wales U.K
Age: 36
Posts: 250
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OMG another teaser
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Feb 2005
Age: 34
Posts: 117
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I check every day for updates ........its so exciting !
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Reply Quote UserGallery ThreadGallery Post#4 |
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Member
Join Date: Jul 2007
Location: California, USA
Posts: 68
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Oh yeah Baby!
I think this video cleared up all the things people always dreamed of getting with the new GoZ, as it has for me! Pixologic, I cannot wait for August to come!!! Keep up the fantastic work in Evolving ZBrush!
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www.CrazyMatt3D.org - My Live Channel - Sketchbook "I just saved a bunch of money on art supplies by switching to Zbrush!" Last edited by CrazyMatt : 06-29-09 at 03:01 AM. |
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Reply Quote UserGallery ThreadGallery Post#5 |
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Member
Join Date: Jan 2008
Posts: 48
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Not even in my wettest dreams I could imagine to work like that. I can't really wait for it.
Do you already know wich softwares will be compatible with that at its release? The first preview only talks about Maya, Cinema 4d and Modo. |
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Reply Quote UserGallery ThreadGallery Post#6 |
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New Member
Join Date: Apr 2004
Location: POLAND
Posts: 13
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amazing
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Reply Quote UserGallery ThreadGallery Post#7 | |
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Senior Member
Join Date: Mar 2007
Posts: 497
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hmmm.. interesting. I'll have to reserve judgement until I get my hands on it. So far this is the most exciting new feature that's been announced for Z4, though the programmer in me alerts me to a host of technical problems that would make this a tricky process. After details are sculpted and brought back into maya, it's clear that a map is being used to transfer the details- and I would assume the same map is used to bring the details back in.. I would also assume we would need UV's on a mesh to make this work. I'm also wondering if there's any kind of loss of detail from going between all of these applications.. especially after multiple transfers, if these details that were sculpted are being transferred back and forth using a map, something tells me there would be at least some level of degradation to the quality if you did it enough times.
Either way, looking forward to seeing it in action.. hope it lives up to everybodys very high expectations ![]() Quote:
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[ TIN OMEN! My 2009 VFS Modeling Reel ] [ My Portfolio Site | Twitter | LinkedIn | Facebook | Delicio.us ] Last edited by eldee.s : 06-29-09 at 03:07 AM. |
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Reply Quote UserGallery ThreadGallery Post#8 |
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New Member
Join Date: Nov 2005
Location: Gothenburg Sweden
Age: 40
Posts: 10
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Bravo, can't wait.
Luxology Modo user :-) |
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Reply Quote UserGallery ThreadGallery Post#9 |
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New Member
Join Date: Dec 2004
Location: Germany
Age: 20
Posts: 24
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Wow, he changed the topology and brought it back and still had all details on the highres, no project all and corrections needed.
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Reply Quote UserGallery ThreadGallery Post#10 |
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Member
Join Date: May 2006
Posts: 69
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Amazing job Pixologic, again.
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Jun 2006
Age: 29
Posts: 355
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just great ! thanks pixologic
i am eager to put my hands on the new software ![]() |
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Reply Quote UserGallery ThreadGallery Post#12 |
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Member
Join Date: Jan 2008
Posts: 48
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eldee.s -> In the first preview they also stated that other softwares will come soon. So my question was if will any of those other softwares be ready at zb4 release.
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Sep 2005
Location: Montreal
Posts: 1,206
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ok I guess I'm switching to Maya
I want that thing! |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Member
Join Date: Jun 2005
Age: 33
Posts: 62
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Really, really, really I'm speechless!
ZBrush is a must!
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Apr 2006
Location: germany
Posts: 332
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nice... but is there no one using 3DS Max at pixologic?
I miss it in this vid. or makes 3ds max still too much problems ? |
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