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Reply Quote UserGallery ThreadGallery Post#1 |
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Super Moderator
Join Date: May 2001
Posts: 18,103
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With Decimation Master you will be able to easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrush, allowing you to export them to your other 3D software packages. Sculpt your model with ZBrush, add all your small details and push your artistic skills, then optimize your ZTool. Export it to your favorite 3D package which will now be able to open your sculpting to create specific textures like Normal Maps or Ambient Occlusion maps by baking the high resolution mesh information on a low resolution mesh. Another use is to export your model for a Rapid Prototyping process (3D printing) and bring your virtual art to a real object but also displaying your model in a real-time viewer such as PDF 3D. The possibilities are infinite! Main features
Click to enlarge - Model Courtesy of Epic Games
“I've really enjoyed working with the Pixologic team during the development of Decimation Master. The results are very clean, and the plug-in makes the process of getting models from ZBrush back into 3ds Max as painless as possible. I love the ability to process all SubTools at once, and then dump them all out into a single .obj file. Decimation Master is now an integral part our pipeline because it saves a lot of time, and allows us to process an insane amount of detail at a fraction of the original poly count.” Shane Caudle, Technical Art Director, Epic Games "I have been decimating everything today and taking it all into Mental Ray for renders, HOLY CRAP!!! What a time saver!!! The masking rocks as well! I will most likely be using it this week for some 3D prints. I have only scratched the surface but this is going to be one of my favorites!!!" Scott Patton - Lead Character Designer, Legacy Effects "The Decimation Master plugin for ZBrush not only helped speed up production time, its results were of a consistently higher final output quality. The ability to mask areas and preserve resolution after decimation is nothing short of incredible!" Brandon Fayette - Lead Artist, Bad Robot Productions "If ZBrush is a rock factory, Decimation Master is the catapult: 2.000.000 points down to 100.000 without noticeable difference… You really have to press the wireframe button to believe it!"
"It was definitively the missing plugin in our previous production pipeline for Tom Clancy’s Ghost Recon Advance Warfighter; using Decimation Master now greatly improves quality and efficiency for our next games." Vincent Delassus - Art Technical Director, Ubisoft Paris "This works beautifully - the on-the-fly ability to adjust quality level works great and the resulting fidelity preservation is unbelievable! The Decimation Master is better than any reduction tool we've seen available with regard to details and speed; it grants the ability to efficiently work with any level of mesh density with precise control over quality." Matt Vogt - Artist, Offload Studios Inc. "This plugin is essential for rendering or printing in 3D. With this tool you can easily achieve the 250 MB file size requirement of 3D printers. Decimation Master makes it possible to freely work on your models with over 15 or even 20 million polygons for high resolution detailing, than transform the model to a medium or low resolution while retaining the same best-resolution details! In other words, you can convert 20 million polygons to 2 million. Decimation Master is an amazing tool!" Alonso Varela - Green Apple Workshop. "The Decimator is allowing us to work much more efficiently with ZBrush tools that have insanely high poly counts! The detail that we are able to maintain in the 3D printing process will yield some of the most amazing tactual 3d sculpts ever seen!" Bill Henderson - Creative Director - Offload Studios Inc. This plugin is available for WINDOWS
You can get it from the Download Center. (The Mac version will be released within 30 days.) If you have any questions please post them in the Support forum here. ![]() Reference To Install Decimation Master
The Pixologic Crew |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Member
Join Date: Dec 2006
Posts: 71
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Thanks pixologic becouse been always developing this amazing software
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Nov 2007
Posts: 178
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wow!!
![]() Pixologic rule!!! |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: Jul 2007
Location: germany
Age: 23
Posts: 1,381
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Didnt even read the text yet just looked at the pictures and oh boy.....
this is amazing
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Nov 2007
Location: Houston, TX
Age: 31
Posts: 1,042
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Man you are all so smart!! I love you guys and gals at Pixologic!
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A man is solely restricted by his own words. Co-Owner - Underground Games ZBrush Sketchpad - Here Free Male Hero Ztool |
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Jul 2007
Location: germany
Age: 23
Posts: 1,381
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almost forgot..
eat this autodesk
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Aug 2005
Location: Poland/Szczecin
Posts: 982
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It works .... surprisingly good, the result is a mess, but its hard to expect a good topology out of a script ;f Holds the forms really nice.
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Jun 2006
Location: New Zealand
Age: 21
Posts: 156
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wow! awesome plugins
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“Every block of stone has a statue inside it and it is the task of the sculptor to discover it” - Michelangelo |
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Jul 2007
Location: germany
Age: 23
Posts: 1,381
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First impression after decimating a mesh.
Holy shiii this will make high poly model rendering so much fun. The only missing link for a artist pipeline is a new file format that somehow brings polypaint onto a unuved decimated mesh. Whilst in reality cars will never fly zbrush is going at the speed of light. Good job guys
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Reply Quote UserGallery ThreadGallery Post#10 |
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New Member
Join Date: Jan 2009
Posts: 8
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Thank you all mighty pixologic gods for answering our prayors!
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Reply Quote UserGallery ThreadGallery Post#11 |
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Member
Join Date: Jun 2007
Location: Cary, NC
Age: 24
Posts: 67
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This is absolutely awesome! Its going to be a huge help in our character pipeline!
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Reply Quote UserGallery ThreadGallery Post#12 |
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Member
Join Date: Jan 2009
Location: New Jersey
Posts: 63
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zbrush SUPERR SUPERR THE BEST
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Reply Quote UserGallery ThreadGallery Post#13 |
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New Member
Join Date: Jan 2008
Posts: 14
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this is just stunning! reeeeally stunning!...
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Reply Quote UserGallery ThreadGallery Post#14 |
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New Member
Join Date: Jun 2008
Posts: 1
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amazing tool,really like it very much~!!!! |
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Jan 2007
Location: Springfield, MA
Posts: 299
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Fantastic! I can't wait to try this out!
thanks so much guys!
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"I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp www.mattboard.com CGS Portfolio New WIPS |
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