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Reply Quote UserGallery ThreadGallery Post#1 |
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Super Moderator
Join Date: May 2001
Posts: 17,911
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This plugin is now a part of ZBrush 3.1 Continuing its development toward the release of ZBrush 2.5, Pixologic, makers of the award-winning program ZBrush, have released a new plug-in: ZMapper. ZMapper is the free Next-Gen Normal Mapping plug-in for ZBrush 2.0. Using ZBrush’s revolutionary multiple levels of resolution and a new lighting-fast ray tracer, ZMapper generates unsurpassed normal maps in seconds that will work with any game engine need. The built-in open GL viewer allows artists to see their normal maps in action directly on the model without leaving ZBrush. Artists can also view their wire frame, normals, tangents, and UV seams directly in the viewer allowing for fast troubleshooting. Built into ZMapper is a simple to use interface that gives artists and programmers complete control over their normal maps. Every permutation of normal map generation is possible and easy to do with ZMapper's Expert Options. Artists can create tangent space maps, world space maps, flip their red channels, swap their red and green channels, and derive their tangents from their normal and binormals as well as a host of other options. ZMapper also contains several options designed to take your normal maps to the next level and to help troubleshoot your game engine needs: • The Render Region Window allows you to render only small portions of the normal map at a time or to focus in on problem areas and adjust your settings for those areas only. It's even possible to use different calculation methods for different parts of the model! • The Snapshot options let you take snapshot images of your model within the viewer to compare results against. The snapshot function is a pivotal tool for allowing artists to test out their settings as well as export images directly out of the viewer. With ZMapper, Pixologic continues its promise to give artists the most powerful toolset in the most direct and accessible format possible, and assert itself as the Next-Gen tool for the Next-Gen game artist. Shane Caudle, Technical Art Director Epic Games says, "We here at Epic have found ZBrush to be an irreplaceable tool in our pipeline; we use it extensively for character and environment assets. With this new release of the ZMapper, plug-in even more aspects of our pipeline can be done inside ZBrush. Since we are doing next generation games, our models rely heavily on normal map detail to make our in game models look like their extremely detailed counterparts. ZMapper is an awesome tool for creating high quality normal maps in a fraction of the time that other programs we use would take." Installing ZMapper
Using ZMapper
For more advanced usage, be sure to read the PDF documentation: Please share any images where you have used ZMapper in this thread! Note: A thread for Troubleshooting any problems that you might be having with ZMapper has been added to the Questions & Troubleshooting forum. Please do not post such messages here. Post them in the Questions & Troubleshooting Thread instead. *The Mac version of ZMapper is currently in full development cycle and will be released as soon as possible. Thanks! The Pixologic Team |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Nov 2005
Location: Italy
Age: 34
Posts: 165
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First!!!
O my god!! Do I win something for having spotted the new world first Aurick?! Like some kinda Zshaped plush, or a pixolator designed mug? Ok just kidding, I'm quite happy about the release...
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Federaik My first WIP on ZBC The DNA pan-galactic challenge on ZBC [Time is an illusion, lunchtime doubly so] |
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Jun 2005
Location: Durham, England
Age: 38
Posts: 800
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This is going to be one popular plugin I feel! Taking bets on how long till top row? My bet is under 6 hours lol
Wayne... |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: Apr 2004
Location: Sweden
Age: 36
Posts: 173
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Wow! great stuff
thanks so much Pixologic./ Max |
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Jan 2005
Location: Toronto/Canada
Posts: 614
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Aurick,
Thanks as usual...genius,speechless |
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: May 2003
Location: Chicago
Age: 23
Posts: 472
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I assumed that you guys were going to hold off and just release it with 2.5 seeing as how we're pretty much in Decemeber now. I'm definately not complaining that you all gave it to us today though. ![]() |
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Jan 2004
Location: UK/Bulgaria
Age: 35
Posts: 1,150
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Respect for all guys from Pixologic!!!
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Reply Quote UserGallery ThreadGallery Post#8 | |
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New Member
Join Date: Nov 2005
Posts: 7
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Quote:
Waiting with agonized breath, etc. Looks like it *will* be worth the wait... Mac user here... |
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Dec 2004
Location: los angeles
Age: 30
Posts: 180
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ooohh...THANK GOD!
I thought the roadmap to zbrush had taken the back road to the netherregions of doom... Glad too see things are back on track! I've been waiting for this one for quite a while...... you guys never disappoint! keep up the good work! -tiktok |
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Mar 2002
Location: Out West
Posts: 1,120
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I can't seem to see anything if I click on the picture. Any help is appreciated. I wanna see this baby in action!!!
Oops...never mind. My brain doesn't seem to function all the time. |
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Nov 2005
Location: Italy
Age: 34
Posts: 165
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Try clicking on the CLICK HERE TO DOWNLOAD text
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__________________
Federaik My first WIP on ZBC The DNA pan-galactic challenge on ZBC [Time is an illusion, lunchtime doubly so] |
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: May 2004
Location: Washington
Posts: 151
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Oh boy oh boy!!! I can't wait to try this bad boy out!
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Nov 2004
Location: Ohio
Posts: 1,777
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Yeah! progress.
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Long dead links removed... |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: Nov 2003
Location: UK
Posts: 1,672
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Ahh .. Christmas already. And I haven't bought you anything yet. Thank you!
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Sep 2002
Location: UK
Posts: 814
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Nothing I can write at this point describes very well the joy I'm feeling. I'm just going to enjoy it. Thank you.
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