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Old 2 Weeks Ago Reply     Quote     UserGallery     ThreadGallery     Post#1
dobbie
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Join Date: May 2009
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Default 3dsmax -> Zbrush: Mirror coordinates

Hi there,

I've recently made a base model in 3dsmax and wanted to import it into Zbrush to go into details, but when I import it and activate the mirror (xyz) I notice the coordinates are not centered where they should be. How do I reset those coordinates to the center of my model so I can sculpt in symmetry again?

Much obliged!
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marcus_civis
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Pressing Tool>Deformation>Unify should do it.
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