ZBrushCentral

Howitzer 203mm

Hi n_n

Attachments

b-4-m1931-203mm-howitzer-ussr.jpg

far1070-Howitzer203mm.jpg

far1071-Howitzer203mm.jpg

far1072-Howitzer203mm.jpg

far1073-Howitzer203mm.jpg

Really nice! I love hard surface, but I find it quite hard to make … any suggestion? how did u make all those details?
Cant wait to see it finished!

Thanks for your comment, my best suggestion to dominate the “hard surface” is the constant practice and get to know the tools, dynamesh, deformation tools, clip brushes, primitive.

Wow that is pretty neat , totally love the idea doing my hard surface in zbrush like that!
Great inspiration you have me there sir, thanks a lot!
Looking forward to the end product.
All the best to you and happy sculpting and meching^^,

  • Kenny:)

Thanks for your comment dude, And thanks for the good energy. :slight_smile:

Wip! :slight_smile:

far1074-Howitzer203mm.jpg

far1075-Howitzer203mm.jpg

far1076-Howitzer203mm.jpg

Tideger, AMAZING hard surface work! How many polys do you have there? I always run pretty high on my hard surface work, and I’m looking for ways to keep it down while still having great details like yours.

Thanks for your comment my friend, this model is around 500K polygons. I always apply “decimation” each subtool when completed, is a good way to keep the number of polygons controlled.

More progress and some pictures using “Xpose”

far1103-Howitzer203mm.jpg

far1104-Howitzer203mm.jpg

far1105-Howitzer203mm.jpg

Coming along nicely. Looks awesome! :+1:small_orange_diamond:+1:

Thanks Zber2! :slight_smile:

Amazing!
I rly like it!:+1:

I give it thumbs up for a job well done. Wishing there was more environment stuff like this on Zbrushcentral.

Thanks :slight_smile:

I appreciate your comments, thanks. :slight_smile:

:slight_smile:

far1106-Howitzer203mm.jpg

far1107-Howitzer203mm.jpg

far1108-Howitzer203mm.jpg

wow very nice accurate model …is it all build in zbrush?

can you please explain a little bit how your workflow is ?

thanks

looking forward for your progress

Everything is done in Zbrush.

I make each piece based on a basic primitive, cut it with the “clip brushes” and convert it to “dynamesh” if necessary to do something more elaborate. Then, when I finish the piece I apply “decimation master” to decrease the volume of polygons and work better.

very good,very good,very good!!!:+1:

Thanks!