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Reply Quote UserGallery ThreadGallery Post#16 | |
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New Member
Join Date: Oct 2009
Location: Athens, Greece
Posts: 17
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Quote:
Yeah i checked out 3d Coat and it looks like a really promising software for retopo. Thanks for all the info anyways, appreciate it ![]() |
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Reply Quote UserGallery ThreadGallery Post#17 |
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Member
Join Date: Nov 2008
Posts: 62
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As you can see with retop I took the first Model, which contained 6 subtools, and merged them into 1. (body, feet, head, eyelids)
1) That means I can sculpt across the Subtools as it's now 1 single tool - So do a Retop if you have many subtools and need it to be one single mesh! 2) I also don't have to go so high up in the subdivisions as the new topology follows the curvature / silhouette of the model much better. 3) when on the lowest level, the model also looks much better (for game engines) 4) this model will now also handle much better in animation. * The first model's topology isn't THAT BAD, but look at the knees for example (first pic), and then look at 4th pic (below 1st in RED) hope that makes it better to understand. ![]() |
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