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Reply Quote UserGallery ThreadGallery Post#1 |
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New Member
Join Date: May 2009
Posts: 5
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Hi there,
I've recently made a base model in 3dsmax and wanted to import it into Zbrush to go into details, but when I import it and activate the mirror (xyz) I notice the coordinates are not centered where they should be. How do I reset those coordinates to the center of my model so I can sculpt in symmetry again? Much obliged! |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Moderator
Join Date: Jun 2004
Location: UK
Posts: 4,425
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Pressing Tool>Deformation>Unify should do it.
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