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Reply Quote UserGallery ThreadGallery Post#16 |
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Senior Member
Join Date: Dec 2004
Posts: 180
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I realy like your style TVeyes, and enjoyed watching your sketch videos for z2 last night, i learnt a lot from them. Looking forward to the alpha experiment updates.
Steve 8) |
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Reply Quote UserGallery ThreadGallery Post#17 |
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Senior Member
Join Date: Jul 2002
Location: USA
Posts: 892
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...I have to ask.
Robot Opera, does the code actualy say anything? That is too cool! |
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Reply Quote UserGallery ThreadGallery Post#18 |
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Senior Member
Join Date: Jul 2002
Location: Copenhagen, Denmark
Posts: 2,324
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Handlebar: Thank you. Things have changed a lot since those zscript recordings. All the new brushes make the initial volume very easy to accomplish and even the Transpose functions helps there. Loved your topology experiements
Sadicus: I am sorry. I was not clever enough to make it actually mean anything. Besides if I did the picture would need to be 3-4 times as wide In that case it would probably say "ZBrush Rocks!", of course with a robotic accent Had some spare time this evening and played with creating a model (not another head) entirely within ZBrush. A mixture of zspheres and zbrush primitives. I think 8 subtools in total. Much work needed but I thought I would show an example of multiple materials on a single tool. As usual, this is representative of the realtime modeling environment, i.e a screengrab at AAhalf. A sacrificial sword I guess.
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Reply Quote UserGallery ThreadGallery Post#19 |
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Senior Member
Join Date: May 2001
Location: little happening
Posts: 1,842
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I'm sorry but on the grounds of public safety I will have to confiscate your weapon.
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......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all. |
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Reply Quote UserGallery ThreadGallery Post#20 |
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Senior Member
Join Date: Jul 2002
Location: Copenhagen, Denmark
Posts: 2,324
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Awww maaan!!! Well there went that project
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Reply Quote UserGallery ThreadGallery Post#21 |
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Senior Member
Join Date: Feb 2002
Location: France
Posts: 13,654
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...variety examples of the new version possibilities!
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Is beautiful that please without concept! ( Me and maybe also E Kant) ![]() Pilou's Galerie Pilou's Tips Tuts Page Cameyo's ZPlace Art Surfing Albums Dedicaces Perpetual Challenges |
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Reply Quote UserGallery ThreadGallery Post#22 |
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Senior Member
Join Date: Dec 2006
Location: South Africa
Age: 28
Posts: 1,415
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Very cool stuff you have in here. I especially like your doodle heads. They have a nice clean style to them. Something I'm still trying to learn. Keep the models coming...
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Reply Quote UserGallery ThreadGallery Post#23 |
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Senior Member
Join Date: Aug 2003
Posts: 223
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TVeyes
I like your style,and I have watched your sketch videos for z2, i learnt a lot from them,I hope you can do it for z3. Thanks. The ZSketches is not worked for z3. http://www.zbrushcentral.com/zbc/showthread.php?t=025824 |
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Reply Quote UserGallery ThreadGallery Post#24 |
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New Member
Join Date: Nov 2007
Posts: 6
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ya. your style really is great. Hard lines with a putty-ness. I would love to see a full character too!
Thanks for the heads, pretty nifty. Can't wait for ZB3 for mac. |
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Reply Quote UserGallery ThreadGallery Post#25 |
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Senior Member
Join Date: Jul 2007
Location: UK
Age: 25
Posts: 283
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wonderful to see professionals having fun with it! great stuff mark.
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Reply Quote UserGallery ThreadGallery Post#26 |
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New Member
Join Date: Sep 2009
Posts: 1
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That's pretty good.
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Electric adjustable beds prices and reviews |
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Reply Quote UserGallery ThreadGallery Post#27 |
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New Member
Join Date: Oct 2009
Posts: 1
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Industrypop: It is a Zbrush 3 material. Just a few short weeks now. Funny enough I had grown so used to modeling both the eye and eyelids in one mesh that most of the doodles are one subtool. But I will agree with you it is much easier and more intuitive to have seperate subtools for the eyes. It makes things much easier.
I will return to this site to continue to share with everyone on this issue. Please wait me. |
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