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Reply Quote UserGallery ThreadGallery Post#136 |
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New Member
Join Date: Feb 2009
Posts: 12
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just wondering if you are back from your user group Gabo
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Reply Quote UserGallery ThreadGallery Post#137 |
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Super Moderator
Join Date: Aug 2005
Location: California
Age: 31
Posts: 506
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yes I am. Whats up?
Paul |
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Reply Quote UserGallery ThreadGallery Post#138 |
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Senior Member
Join Date: Jun 2005
Posts: 452
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Hi, Gabo.
Thanks so much for your tutorials. Have you done a video demonstrating how to do 2-part eyes (white eyeball with transparent sclera) in ZBrush 3.1? We have 'Subtools' now, so many of the available tutorials don't consider this. Are 'Layers' still necessary to make refractive and caustic fx possible? Thanks! ~S.~ |
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Reply Quote UserGallery ThreadGallery Post#139 |
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Super Moderator
Join Date: Aug 2005
Location: California
Age: 31
Posts: 506
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Yes you still need to use layers. You would like me to make a video on this?
Paul |
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Reply Quote UserGallery ThreadGallery Post#140 |
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Senior Member
Join Date: Oct 2008
Location: Germany
Age: 24
Posts: 2,162
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Your awesome videos saved my life for more than a hundred times!
Such clever ideas and the great step-by-step explanation makes it so easy to understand. Many many thanks for posting! I´m curious what you´ll show us in the future. |
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Reply Quote UserGallery ThreadGallery Post#141 |
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Senior Member
Join Date: Jun 2005
Posts: 452
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Hi, Gabo.
Thanks for responding to my post (#138 ). My inquiry was about creating, positioning and lighting character eyes in 3.1. There are a few sources of information on this for earlier versions of ZBrush but none that fully address the changes in 3.1. So, I thought it would be great if there was a tutorial on this specific issue. I have attached a picture MonsterMaker posted a few years ago that is a typical composition of a character bust against a background where he created a great transparent eye effect. If you look at the eyeball image you can see reflective and refractive elements that differ between the eyeball and the sclera and you can see distinctive reflections along the edge of the corneal bulge. These are all subtle details but are all very important to the final effect. Do you agree? http://www.zbrushcentral.com/zbc/showthread.php?t=23473 I don’t think we need this tutorial to show how to make a character bust, but it would be nice to see a workflow for making an illustration that takes an already existing character bust, composited on layers with a background and eyes that have transparent sclera. Maybe a few tricks using the radial brush and alphas to paint the iris. How 'Markers' work. It would also be nice to see how to light the composition to get the most out of the eye reflections. What do you think? I think the point of the tutorial should be how to create a great transparent, reflective eye effect for an illustration. How much of MonsterMakers' reflective, specular highlights are real, 'ZBrush 3D' and how much is 'Paint' in Photoshop? Anyway, your tutorials are great and thanks for sharing. ~S.~ Last edited by SNARK : 03-27-09 at 01:31 PM. |
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Reply Quote UserGallery ThreadGallery Post#142 |
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Super Moderator
Join Date: Aug 2005
Location: California
Age: 31
Posts: 506
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Hello ZBrush Community
I know it has been a while and I am sorry for that. Here is a video on creating your own custom menu in ZBrush. This is a great asset for you to create a really quick workflow for yourself. This video will also show you how this menu can be used as your own right click menu. Enjoy. ![]() Custom Menu
Here is the YouTube video This is where you can download a HighRes of the video. http://www.mediafire.com/file/i13my...enu_HighRes.mov Enjoy and as always feel free to ask any questions. Paul |
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Reply Quote UserGallery ThreadGallery Post#143 |
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Member
Join Date: Feb 2006
Location: BCN
Posts: 31
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Thanks a lot for your time. Thanks for all your help!
__________________
_____________ argh, I'm always late. |
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Reply Quote UserGallery ThreadGallery Post#144 |
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Senior Member
Join Date: Aug 2006
Location: Montreal
Posts: 170
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I wouldn't recommend anyone train themselves to use the pop-up menus until Pixologic fixes the annoying "interface jams on pop-up menu" bug that strikes so many. Maybe its fixed on the recent mac updates, I wouldn't know.
I made it a point to train myself in using spacebar menu, only to end up retraining myself NOT to use it once i saw how many times it's ruined hours of work total. Despite that, very nice tip, for when that's fixed. edit : Mac not Max :P
__________________
Art-Machine Professional Texture/Model Monkey - Avatar : The Game Last edited by Art-Machine : 05-01-09 at 06:11 AM. |
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Reply Quote UserGallery ThreadGallery Post#145 |
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Super Moderator
Join Date: Aug 2005
Location: California
Age: 31
Posts: 506
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Hello
Just wanted to let everyone know that Art-Machine is speaking of the Quick Menu crash. This is fixed in the new MAC and remember you do not have to assign the right click to your menu. Any shortcut will work, but on another note i have not gotten a crash with assigning the right click to my custom menu. Thank you for the heads up Art-Machine. Hope all learned something. Talk to you all later. Paul |
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Reply Quote UserGallery ThreadGallery Post#146 |
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Senior Member
Join Date: Jun 2003
Posts: 2,427
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i have to just say i've been using a custom popup along with the normal popup for almost 2 yrs now, opening them a few hundred times a session and never once did i get this crash/jam, ever.
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Reply Quote UserGallery ThreadGallery Post#147 |
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Senior Member
Join Date: Jan 2003
Location: NYC
Posts: 1,607
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Gabo,
Your tut on custom menus was great. I've always wondered why more people don't create and use their own custom menus... though there are some issues that make it a little tricky. At one point I was experimenting a lot with creating special purpose menus - made one for retopologizing, another for general ZSphere sessions which integrated the TVEyes utility. I also found it useful to include custom buttons scripted to expand functionality or combine specific operations. To make the development process a little less painful, I created a custom button set that works just like my QuickSave buttons (see attachment) that allowed me to save incrementally numbered interfaces as my custom menus progressed. Custom button groupings (integrating buttons from multiple other menus) and new, original custom submenu sets were the goal. Custom popup menus are a new idea for me, something I really want to start using - thanks for that info and for this wonderful tutorial. |
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Reply Quote UserGallery ThreadGallery Post#148 |
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New Member
Join Date: Mar 2009
Posts: 26
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Very, very helpful thread. Finally. Thank you Thank you!
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Reply Quote UserGallery ThreadGallery Post#149 |
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Member
Join Date: Aug 2007
Location: Seattle, WA
Age: 44
Posts: 58
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This is a great thread, just found it.
Thanks Paul |
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Reply Quote UserGallery ThreadGallery Post#150 | |
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Member
Join Date: Apr 2009
Location: china
Age: 26
Posts: 52
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Quote:
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