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Reply Quote UserGallery ThreadGallery Post#1 |
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Senior Member
Join Date: Jun 2004
Posts: 2,960
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Hello! I have created a new tutorial that I have uploaded to YouTube the shows me creating facial anatomy using a base skull from Freedom of Teach and ZSpheres. I used the Clay Tubes Brush and masks for sculpting. The movie is sped up and there is no audio at this time. This movie builds on the process that I developed in the Sculpting Facial Anatomy post at Sculpt.Paint.Create and highlighted in Scott Spencer's book ZBrush Character Creation Here are some screengrabs:
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Introduction to ZBrush 3.1 DVD Resident Artist The Gnomon Workshop www.ryankingslien.com |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Jun 2006
Location: Timisoara, ROMANIA
Age: 28
Posts: 304
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nice technique, cool result!
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Jun 2004
Location: Sao Paulo
Posts: 1,923
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Ryan
just great work and great inspiration buddy! really love it! Alex Oliver
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ONLINE DIGITAL SCULPTING WORKSHOP; More infos; alex-digital_sculptur@hotmail.com www.alexoliver.blogspot.com |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: May 2008
Location: Melbourne
Age: 40
Posts: 421
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wow really good.Love the way u use the zsphere too create muslces.Very nice
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Oct 2005
Location: Delaware
Age: 24
Posts: 1,794
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Very cool! I like this technique more so than the last one you did. I think the muscles look much better as individual geometry than as sculpted. And it seems like its faster too.
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2008-2009 WIP thread: Herbert West, Blanka and woman model Warky and Sherman's Grand Adventure Unemployed overfed starving artist. |
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Apr 2004
Location: Austin - TX
Posts: 157
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Impressive
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Dec 2004
Location: Germany
Posts: 424
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Cool technique, Ryan.
Could you please write some steps how you create the separate Zspheres within one subtool and control them to form what you want ? I tried it, but had no real luck so far. I always have a lot of problems with zspheres, especially controling them so that the adaptive skin forms the structure that I want. So I normally avoid them at all. But your technique looks really nice.
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Rasta's -Tutorials can be found here: Topo-Tutorials: http://www.zbrushcentral.com/zbc/showthread.php?t=46117 http://www.zbrushcentral.com/zbc/showthread.php?t=48689 ZProject-Brush: http://www.zbrushcentral.com/zbc/showthread.php?t=46544 Merging Objects: http://www.zbrushcentral.com/zbc/showthread.php?t=47410 Pipeline ZBrush to C4D (German language): http://www.zbrushcentral.com/zbc/showpost.php?p=352966&postcount=18 A very quick & high quality alternative to Displacement & Normal Maps : http://www.zbrushcentral.com/zbc/showthread.php?p=457194#post457194 |
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: Sep 2005
Location: Houston, TX
Posts: 213
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That was my biggest question too. How do you mask off the different parts of the zsphere object, when they are so close to one another and probably intersecting?
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Jan 2004
Location: UK/Bulgaria
Age: 36
Posts: 1,150
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Inspirational. Thank you for that!!!
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: May 2008
Location: china
Age: 24
Posts: 250
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great , very nice work,
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Jan 2006
Age: 28
Posts: 487
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Great video.............
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Reply Quote UserGallery ThreadGallery Post#12 |
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Member
Join Date: Nov 2007
Posts: 81
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Thats another great tutorial.........another grt way discovered of creating facial muscles
your tutorials helped me create my sculpts and now its time to go advance and i m thankfull to u for sharing those techniques
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: Dec 2004
Location: Germany
Posts: 424
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OK, I found the way to produce separate Zspheres-constuctions.
Using Alt + LMB on a Zsphere-connection-line in Draw-modus is the key.
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Rasta's -Tutorials can be found here: Topo-Tutorials: http://www.zbrushcentral.com/zbc/showthread.php?t=46117 http://www.zbrushcentral.com/zbc/showthread.php?t=48689 ZProject-Brush: http://www.zbrushcentral.com/zbc/showthread.php?t=46544 Merging Objects: http://www.zbrushcentral.com/zbc/showthread.php?t=47410 Pipeline ZBrush to C4D (German language): http://www.zbrushcentral.com/zbc/showpost.php?p=352966&postcount=18 A very quick & high quality alternative to Displacement & Normal Maps : http://www.zbrushcentral.com/zbc/showthread.php?p=457194#post457194 |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: Jun 2004
Posts: 2,960
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iatriki - Thanks!
![]() alexleia - Thanks! Glad you liked it. ![]() DELTATHUND3R - Thanks. I can't wait to do the whole body this way. ![]() womball- Thanks. unfortunately, its not faster. its actually slower but it helps the learning process i think. Pedro Toledo - ![]() Rastaman - you found the technique. Just alt click (in draw mode) on the linking spheres to separate two a zsphere chain. vlad74 - Thanks. ![]() barbarossaX - Thanks. ![]() ivar_sn - Thanks! VinayKr - Cool. I feel the same way. Always learning more with ZBrush as my medium. I hope the tutorial helped you on your journey. ![]()
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Introduction to ZBrush 3.1 DVD Resident Artist The Gnomon Workshop www.ryankingslien.com |
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Jun 2004
Posts: 2,960
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Hello, I have uploaded a free high-rez version of my Ecorche: Sculpting Face Anatomy tutorial to Gnomonology. I have also just finished a version with audio that will go up tomorrow. You must create a free user account to download this tutorial. Click here for High-Rez Human Anatomy: Anatomy of the Face tutorial Click here to view the low-rez on YouTube
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Introduction to ZBrush 3.1 DVD Resident Artist The Gnomon Workshop www.ryankingslien.com |
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