1. #16
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    Hai Phung, thanks for the comment

    Thanks Pookanimation, it is rendered in mental ray, a lot of what i used is in a tutorial by Ryan Kingslien tutorialtutorial

    Heres a turntable and wireframe of the model, retopologized in Topogun.

    cent_01.jpg

    <iframe title="YouTube video player" width="960" height="750" src="http://www.youtube.com/embed/Va_oPNU76rQ?hd=1" frameborder="0" allowfullscreen></iframe>

  2. #17
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    You missed the horns.
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  3. #18

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    Looks fantastic.
    --
    http://www.tobbeo.net/

  4. #19
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    Tobbeo, thank you.

    Jerick, heres an update vid with horn topology.

    <iframe title=\"YouTube video player\" src="http://www.youtube.com/embed/rIYa_H9ZFGU?hd=1" allowfullscreen="" width="960" frameborder="0" height="750"></iframe>

  5. #20
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    The centaur look amazing, he looks like the leader of centaurs. I was wondering if you were going to put a tail on him though that way you can have more detail about him?

  6. #21
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    Thanks Fenrir406. At some point I will put a tail and put more detail in the legs and hands for printing. I had to hurry, needed a quick demonstration of anatomy and topology.

    Heres the final image for now... for some reason images i am downloading are de-ressing, hopefully its not doing the same for uploads :/

    horse_008.jpg

  7. #22
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    it looks great, just abit lean.
    Proportion of human body to horse is not balanced. As in the horse body should be slightly bigger than the human. But perhaps that's a matter of camera perspective.

  8. #23
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    Thanks GX@W,

    Yeah the horse needs more sculpting at somepoint.... the image has a pretty low focal length so perspective is high, but could probably increase the horses size.

  9. #24
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    butt_junk.jpg


    Here is the intro to a project I am working on. Low-poly mesh modeled in Maya, then shaped and exported at l2 out of zbrush. All maps (textures, furs, normals, bumps) were hand painted in ZBrush. The butterfly was rigged by Jacob Schieck. In HD.


    <iframe src="http://player.vimeo.com/video/22970611?title=0&amp;byline=0&amp;portrait=0" width="720" height="405" frameborder="0"></iframe>

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