1. #46
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    Another shader?
    he he its the right time actually, not in bed, once again.

  2. #47
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    Many thanks for those shaders and brushes!
    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

  3. #48
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    the skulpts and shaders always fantastic Julian
    and I have a Julian_K folder in ZBrush now, thanks for sharing.

    Cheers
    christian

  4. #49
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    Thanks guys.
    I added a rough guide to quickly tweak the shader to the post.

  5. #50
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    The marble material and render settings rock! Thanks for sharing

    I am rendering a marble model right now

    -Gerard

  6. #51
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    Quote Originally Posted by Capital_G
    The marble material and render settings rock! Thanks for sharing

    I am rendering a marble model right now

    -Gerard
    cool. can't wait to see what's it gonna be

    btw, does Capital_G refer to NiN?

  7. #52
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    The shader is looking awesome Julian, thanks for taking the time!

    Btw, where both one post away from 1K, haha!

  8. #53
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    Nice shader! I know how to make a matcap, but how exactly do make a shader in zbrush?

  9. #54
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    Quote Originally Posted by Santis
    The shader is looking awesome Julian, thanks for taking the time!

    Btw, where both one post away from 1K, haha!
    haha, I didn't notice that. indeed 999 posts so far. well I suppose with this I am hitting 1000. will I get anything now?

  10. #55
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    Quote Originally Posted by Derek Frenzo
    Nice shader! I know how to make a matcap, but how exactly do make a shader in zbrush?
    well, depending on how complex you want it to be, you pick either one of the standard tri or quad shaders and then start by tweaking those slots already there or copy and past from other shaders whatever looks closest to what you are aiming for.
    in essence you don't make anything from scratch but tweak what is there. however, that can sometimes be so tedious and time consuming that you can actually call it your own creation

  11. #56
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    Or even better, wait Julian's new shader and tweak this.
    Don't forget to say thank you.
    OK I'm joking. There's a reason to have ready shaders and not multiple exports-combinations. Is to sculpt using them. Its important for an artist to sculpt in marble or bronze-like preview. To see faked reflections when cutting a face.
    Thank you Julian, another great shader from you.

  12. #57
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    Default marble shader revision 2

    3_T.jpg

    here's a revsion 2 of the marble shader(previous post). It has an improved sss shader, among other minor tweaks.
    see the looong sheet at the end of the post for crucial settings to be considered.

    I must say I am really quite happy with this shader because it does what I intended it to do quite well. It gives you a one click out of the box BPR render that looks pretty good for a quick render without any compositing of passes afterwards.
    have a look at the sample renders I did, with various settings ( explained below).I also included the light setup I used here in the attached file.

    3.jpg

    fatty.jpg

    prog.jpg

    sad.jpg

    coffee.jpg


    old_stone_marble_guide_02.jpg
    Attached Files Attached Files

  13. #58

  14. #59

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    Thank you very much for sharing your knowledge man. Beautiful work.

  15. #60
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    Looks really great! Thanks so much!

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