Great stuff Julian - Thanks for the shaders as well as the simplification breakdown of how you achieved your results.
You have brilliant talent. Some of the darker weirder stuff even has talent in it. You're brilliant. Thanks for sharing so many of your ideas over all of these times and showing your work so boldly.
And a million thanks for the shaders. I've learned so much from your past generosity and look forward to what I learn from this new gift.
I hope you do well.
so cool dude !!! the shaders are great !!!
Man you really have improved since I last looked at your stuff. You have easily one of the best threads Zbrush Central has. Your work is definitely something I've never seen before. Keep up the great work
Awesome roundup! Look forward to see what 2011'll bring ...
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this is awsome work i like the sliced girl its brilliant
Unfortunately I can't edit my first post where all the other shaders are anymore, but I'd like to keep all the goodies to share here, so people don't have to jump around different threads to find the stuff.
thus I'll always post shaders and such by replying here here although it's not 2010 anymore
anyway, here's a stone_old marble shader, similar to the bronze shader I recently posted about here ( file is attached to first post in this thread too). It's meant as a basis for further tweaking, or simply when you just need a quick marble(ish) look for a bust or so.
the shader has an sss slot for a slightly brighter less stony and more towards marble feel. enable or disable as you wish. it's shown in the sheet below, among render various differently lit render samples to demonstrate how it performs under changing light conditions and to point out that this is NOT a Matcap with baked in light. It works with or without a texture/polypaint, althought I recommend quickly throwing a dirt texture on your model like I did here. by default color bump is enabled in the shader and gives you some nice structure with the right texture applied. There are quite a few textures in the Ztextures folder I which do the job just fine. That's what I used here and it took just a few minutes.
Note - the renders here are straight BPR render with no later compositing at all. this is what you get by just hitting the BPR button once.
The basic renders settings I used are also shown in the sheet.
Additional, for those of you who haven't messed around with materials in Zbrush yet, here's a basic guide on how you can quickly change the appearance of that shader with only a few clicks. for example - by simply enabling or disabling shader slot 1.
if you have any questions feel free to ask.
nice shader mate, and nice sculpt !
keep it up.
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another kick ass shader. Thanks man
Like I said before, great works here, and thanks for all the shaders man, you're awesome! Was playing around with these shaders today , and liking them