@pappete: thanks
had an idea to do more than one zombie, so I'm taking a freelance model I did, and I'm going to zombify him.
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@pappete: thanks
had an idea to do more than one zombie, so I'm taking a freelance model I did, and I'm going to zombify him.
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Last edited by Framedworld; 02-02-12 at 04:16 PM.
Something I did on lunch in the lab. I want to continue this into a 1950s alien with the tin foil suit and stuff.
Last edited by Framedworld; 02-04-12 at 07:39 PM.
texture pass, with a few tweaks, about 30 min more before sleepy time
Last edited by Framedworld; 02-03-12 at 10:52 PM.
just a quick tweak, redid the way the face fell, feels better now.
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Nice asymmetry, looks pretty convincing as a realistic alien sculpt. Almost reminds me of a realistic interpretation of Piccolo from Dragonball Z haha.
This is fantastic! Great realistic detail.
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sweet chocolate monkey get over to this shader and download now: http://www.zbrushcentral.com/showthr...d=1#post927833
thank you borden, tweaked of coursegonna do one with the spec painted in different areas. lovin it.
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Last edited by Framedworld; 02-08-12 at 11:01 PM.
excellent sculpt! amazing skin details sir
thank you my good sir
Been Doing some more tests, tweaking it here and there.
This is all BPR, the only thing that this shader doesn't really respond well to is colored lights at extreme angles, something about the shine seems off, but nothing that could be corrected in Post.
here is the default lighting and a snapshot lighting. I would go more extreme, but you get the picture. I used a copied material with higher sharper spec for the lips, the material needs to be modified to feel a bit dryer, even with some spec. I'm going to look into playing with his settings. But so far, I'm really impressed.
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Last edited by Framedworld; 02-08-12 at 10:58 PM.
playing with suit ideas, remember im going for a classic scifi look
Last edited by Framedworld; 02-05-12 at 08:55 PM.
Love that last color render. An orange highlight is still coming in strong on the antennae though, is it from the sss or the shader, possibly from the thinness of the mesh itself? I don't know for sure, but great job so far with the BPR.
yea thats the sss, I'm still trying to wrap my head around the settings, I'll post some other tests soon. I want to do a realistic cloth shader like borden did with skin. I think we can all benefit from a general material shader, maybe one for steel as well. I've got alot on my mind, just sorting through it all.
great work matthew, keep it going mate.
Awesome render on the last BPR Render - looks very realistic and I love it. May I What SSS Shader you are using? is it that one from "borden"?
the suit you are planning on fits his personality well, when you're saying your going for the classic scifi look.
Can't wait to see this done and get mindblown again hihi![]()
Kenny Carmody
Student for 3D-Modelling and 3D-Sculpting
ShowReel May2012 - http://vimeo.com/42027953
CGHub Portfolio - http://kc-production.cghub.com/
Blogfolio - http://kennycarmody-art.blogspot.de/
@KC-Production: thanks buddy
and now for something completely different...Pocoyo. All done in one day, well two half days, okay like a couple of hours.
seriously it was for money, I know...don't judge me.
and just a reminder of what I am doing other than this:
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Last edited by Framedworld; 02-06-12 at 11:40 PM.
LoL nice, Pocoyo! My daughter loves that show. In the end, they are still good sculpts (they look exactly like they should)