Hey Paul hows it goin? Thx for the Vids.
I was watching the Custom Interface Video and I go to add the new menu to my Right Click and I get "Hotkey Note Operation Canceled" I'm using ZB4R2. Any ideas?
Thx
Hey Paul, thx for the reply.
Yeah, that is what I was trying to do. I thought that is what you did to make the custom right click.
I assigned my own hotkey to the menu that I made. To do that you need to exit Custom UI once your done creating the custom menu. Then hold Ctrl+Alt and click on the custom menu you made. You will now be able to assign any hotkey to pull up your custom menu.
Hope this helped.
Paul
OK, I got it.
Thx, Paul
- My questions might seem odd but i am just learning.
Hi Paul,
Just discovered your great thread here and wonder, if this might be the right location for asking a typical newbie question:
Is there a certain trick to get primitives and stuff into an exsisting dynamesh with the insertbrush straight and centered to the worldaxsis?
Hey Jake
Ya you can do something like that. Change the picker orientation. Click right in the middle of the icon that looks like an arrow. here is a picture of it what I did. The big orange box. This will tell ZBrush to use the camera orientation for drawing out the Insert brushes. Since I am keeping the arrow looking straight ahead ZBrush will always draw out the shape along that same axis. Of course you can move this arrow in any direction so you can have shapes drawn out along any axis.
Let me know if this helps.
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Thank you Paul,
That helped a lot!
That is very interesting, its not what I was after but its still very cool.
Thanks!
Last edited by MealeaYing; 02-13-12 at 09:05 AM.
nope...
I don't know what I'm doing but I'm doing it anyway.
Paul, may I put another followup newbiequestion here:
Can I cut a dynamesh into two parts and create two subtools from them
and how could this be achieved?
Thank you for helping me.
Not sure if there's an easier way, nut I'd use the slice brush (whatever it's called), make shure close groups is ticked in DynaMesh bit, the remesh and your mesh will be two bits. Duplicate the subtool. The in one, make one part visible, the 'delete hidden' in the duplicate tool make the other part visible, and 'delete hidden'. Done.