Hybrid View

  1. #1
    Super Moderator User Gallery
    Join Date
    Aug 2005
    Location
    California
    Age
    34
    Posts
    786

    Default DID YOU KNOW THAT for ZBrush 4

    DidYouKnowThatBanner.jpg



    Hello Community

    The ever growing first thread of DID YOU KNOW THAT has really been a great inspiration for me to keep creating the tutorials. It is so great to see people learning something from the videos.

    With the newest version of ZBRUSH 4 I felt it would be great to create a thread of DID YOU KNOW THAT all wrapped around ZBRUSH 4.

    ZBrush has always allowed me as an artist to experiment freely. I often discover new tricks or approaches that improve my workflow and help me achieve my goal of creating better artwork. All while having fun.

    This thread will consist of simple tips and tricks that I'd like to share and hopefully give you new ideas to create a workflow within ZBrush 4.

    I encourage any member to ask the question, "I want to do this, how can I?"

    Please keep this thread as a place artists can come to get workflow ideas for their WIPs. Thank you.

    Enjoy ZBrushing




    Last edited by jaime; 12-28-10 at 02:13 PM.

  2. #2
    Super Moderator User Gallery
    Join Date
    Aug 2005
    Location
    California
    Age
    34
    Posts
    786

    Default ZBrush 4: Grow Selection

    Hello Community

    In this video I will walk through a new feature found in ZBrush 4. The new Visibility capability to grow and shrink your selection inside ZBrush will most definitely speed your workflow up . The new sub-palette is found in the Tool Palette at Tool>Visibility.

    With this new feature it is extremely easy to split up a tool into multiple subtools. In the video I will demo how to take a mesh that has several mesh shells with one polygroup and convert that mesh into multiple subtools by converting the multiple shells into multiple polygroups so that I may GroupSplit them into Subtools.

    In the video you will also see how easy it is to select parts of a mesh now with a few keys strokes.

    This is the YouTube Video:











    Here is the Veoh video:







    This will most definitely help your workflow. Now that this feature is inside ZBrush I find myself working faster then ever before.





    Paul






















  3. #3
    Super Moderator User Gallery
    Join Date
    Aug 2005
    Location
    California
    Age
    34
    Posts
    786

    Default ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool

    Hello Community

    The rigging tools with in ZBrush are an extremely useful tool that will not only allow you to pose a character but you can also use the rig to make large changes to any mesh.

    This video is Part 1 of a multiple part video section on Rigging in ZBrush. This video will walk you through how to create a rig in ZBrush quickly, efficiently, and as easy as it can get. Part 1 will start with rigging a single Subtool with other videos to follow on rigging with multiple Subtools, using layers and using the Timeline feature.

    This video also demonstrates how you can capture the highest level of detail from the sculpt onto the rigged version of the sculpt.

    These will be an exciting serious of videos that I know will open up your imagination on how to rig with ZBrush.

    YouTube Video









    Veoh Video









    Download a high res version of this video HERE

    Thank you for visiting DID YOU KNOW THAT



    Paul







  4. #4
    Super Moderator User Gallery
    Join Date
    Aug 2005
    Location
    California
    Age
    34
    Posts
    786

    Default Part 2: ZSphere Rigging with Transpose Master

    Hello Community

    This video is Part 2/4 for ZSphere Rigging with ZBrush. In this video I continue on the journey of ZBrush rigging for the purpose of posing a character. In Part 1 I discussed how to pose with a single Subtool, now learn to rig with multiple subtools.

    In this video I will walk you through using Transpose Master's newest feature to Rig a multiple Subtool Character with a ZSphere.

    After watching Part 1 and Part 2 you will be able to rig any character that has a single Subool or multiple Subtools. I encourage you to play around with Rigging as much as possible. It is one POWERFUL tool!!!!

    Make sure to download the newest Transpose Master here:

    www.pixologic.com/zbrush/downloadcenter/zplugins

    To install Transpose Master




    • Download the Windows or MAC version to your computer
    • Unzip the File
    • You will find a folder named TransposeMaster.
    • With in this folder you will find another folder named TPoseMasterData4 and a script file called TransposeMaster_4_06.zsc.
    Install this folder and script file into the following directory:

    ZBrush4/zstartup/zplugs

    Then restart ZBrush. Plug-ins will only work at launch so if you have ZBrush open already you will need to shut it down for the plug-in Transpose Master to be installed.

    You will find Transpose Master in the ZPlugs Palette at the top of ZBrush's interface once installed.


    Many thanks for taking a look at the video.





    YouTube














    Veoh








    To Download the video click: HERE



    Happy ZBrush Posing




    Paul

  5. #5
    New Member User Gallery
    Join Date
    Jul 2006
    Location
    china
    Age
    30
    Posts
    26

    Default

    Hi guy
    It's very useful, thank you for sharing!

  6. #6
    Member User Gallery
    Join Date
    Jul 2009
    Location
    Beijing
    Posts
    82

    Default

    HI,gabo1991, very useful, you are nice.
    But sorry, I can't watch the videos because of the internet.

    Could you give links to the rest of the videos?
    Thanks
    Imagination!
    Never lose my passion!

    A Siyu Tao Film coming soon in X/X/20XX...

  7. #7
    Super Moderator User Gallery
    Join Date
    Aug 2005
    Location
    California
    Age
    34
    Posts
    786

    Default

    Quote Originally Posted by siyukalebtao
    HI,gabo1991, very useful, you are nice.
    But sorry, I can't watch the videos because of the internet.

    Could you give links to the rest of the videos?
    Thanks
    Hello

    All videos but the 3DSMAX GoZ video can be downloaded. There are links right below each video. All videos are found in this thread or on the Pixologic Blog under the Did You Know That tab here: http://www.pixologic.com/blog/

    Hope this helps.

    Paul

  8. #8
    Member User Gallery
    Join Date
    Jul 2009
    Location
    Beijing
    Posts
    82

    Default

    Thanks, Paul, for your hard work!
    Imagination!
    Never lose my passion!

    A Siyu Tao Film coming soon in X/X/20XX...

  9. #9
    New Member User Gallery
    Join Date
    Apr 2011
    Location
    Netherlands
    Age
    25
    Posts
    13

    Default

    Great videotutorials and very helpful!

    Warning: the next things to come, come from a newb who's completley new to everything considering 3d modelling:

    I decided to mess around some for the first time with Zbrush and decided on trying to get some sculpted fish exported to cinema4d. However I encountered some problems and now I'm fairly to extremely stuck....

    I sculpted a fish (and maybe quite recklesslessly I subdivided and subdivided the mesh). Then I textured it using Spotlight and Polypaint.
    Here comes the rub: I only really know how to export the OBJ and haven't really found how to export the textures. I figured I might have to use the UV master to make a UV map with the texture embedded in there (correct me if I'm completely wrong!)....
    The problem there is I don't really know if I'm just getting the lighting and 3d information to create some template without the texture. Other than that when creating a cloned object it doesn't return to it's most basic polygon level but the fish remains having the ridiculous amount of polygons; when unwrapping my programme crashes. I tried to reduce the number of polygons thorugh geometry, however there's nothing that's selectable in that section... I can't subdivide or undivide, not increase and not decrease polygons. (My fish is in editing mode though).
    Only if I make a polymesh3d (again? I don't understand) I can reduce the polygons...but then my texture gets lost.
    What bothers me aswell is even though I have a ZTL of my fish and an OBJ; in Zbrush it's textured. I can't seem to find any reference to some kind of texture in my tool palette....

    If the above just seems like odd non understandable rambling without an end my issue is this: I don't know how to export both my fish and my texture to cinema4d. Everything I tried didn't work and I encountered a lot of problems.

    Last but not least: the difference between texturing, polypainting and UV mapping fairly confuses me and I think that's the origin of my complete journey of flaws and failure towards creating my fish of doom.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Fishofdoom.jpg 
Views:	353 
Size:	383.1 KB 
ID:	262896  

  10. #10
    Senior Member User Gallery
    Join Date
    Feb 2007
    Location
    Wellington, NZ
    Posts
    157

    Default Zbrush remembering last folder

    There's a setting under "Preferences/Misc" called "Use ZFolder" that is on by default. This is why Zbrush does not remember the last folder you have been in. One click and no more random folder browsing
    Jens Kafitz
    Sr. Texture Artist, Weta Digital


  11. #11
    New Member User Gallery
    Join Date
    Jul 2008
    Location
    Southeast USA
    Posts
    27

    Default

    Quote Originally Posted by gabo1991 View Post

    I encourage any member to ask the question, "I want to do this, how can I?"


    New to zBrush but experienced with Max and Rhino. I would like learn zBrush better by modeling from model sheets with so many online to pick from. For example : http://animationarchive.net/Model%20Sheets/

    I have been building the basic form and then trying to use Spotlight to do the rest. I just dont have the ability to look at a sheet and then do it freehand and am used to being able to use image planes for reference.

    What is the best flow, style, method, tools or any suggestions on how to go about doing this correctly without ending up with a mess of misaligned features.

    Thank you in advance for any suggestions in helping me learn zBrush.

  12. #12
    Super Moderator User Gallery
    Join Date
    Aug 2005
    Location
    California
    Age
    34
    Posts
    786

    Default

    Quote Originally Posted by bp72 View Post
    New to zBrush but experienced with Max and Rhino. I would like learn zBrush better by modeling from model sheets with so many online to pick from. For example : http://animationarchive.net/Model Sheets/

    I have been building the basic form and then trying to use Spotlight to do the rest. I just dont have the ability to look at a sheet and then do it freehand and am used to being able to use image planes for reference.

    What is the best flow, style, method, tools or any suggestions on how to go about doing this correctly without ending up with a mess of misaligned features.

    Thank you in advance for any suggestions in helping me learn zBrush.
    Hello

    The best plug-in to use for what you want is the ImagePlane. You can store different views with multiple different views. You can find the plug-in under the Texture Palette. However, there was an issue with the original version that came with the install of ZBrush4R2. You will need to download the new one at the http://www.pixologic.com/zbrush/down...nter/zplugins/.

    Make sure to delete the old ImagePlane plug-in from the ZBrush4R2/ZStartUp/Zplugs before installing the two new files from the download.

    Once this is installed there is a great Help button for this plug-in. If this does not work let me know and maybe I can find a video for you.

    Paul

  13. #13
    New Member User Gallery
    Join Date
    Jul 2008
    Location
    Southeast USA
    Posts
    27

    Default

    Quote Originally Posted by gabo1991 View Post
    Hello

    The best plug-in to use for what you want is the ImagePlane. You can store different views with multiple different views. You can find the plug-in under the Texture Palette. However, there was an issue with the original version that came with the install of ZBrush4R2. You will need to download the new one at the http://www.pixologic.com/zbrush/down...nter/zplugins/.

    Make sure to delete the old ImagePlane plug-in from the ZBrush4R2/ZStartUp/Zplugs before installing the two new files from the download.

    Once this is installed there is a great Help button for this plug-in. If this does not work let me know and maybe I can find a video for you.

    Paul
    Now this looks like more of what i am accustomed to and also one i tried before but was unable to make it work. Thanks for the info, will remove the old one, install the new one and see if that will work.

    Thank you for the info.

  14. #14
    New Member User Gallery
    Join Date
    Jul 2008
    Location
    Southeast USA
    Posts
    27

    Thumbs up

    Quote Originally Posted by gabo1991 View Post
    Hello

    The best plug-in to use for what you want is the ImagePlane. You can store different views with multiple different views. You can find the plug-in under the Texture Palette. However, there was an issue with the original version that came with the install of ZBrush4R2. You will need to download the new one at the http://www.pixologic.com/zbrush/down...nter/zplugins/.

    Make sure to delete the old ImagePlane plug-in from the ZBrush4R2/ZStartUp/Zplugs before installing the two new files from the download.

    Once this is installed there is a great Help button for this plug-in. If this does not work let me know and maybe I can find a video for you.

    Paul
    After a few models and now being MUCH more productive in zBrush i just wanted to say thank you.

    I still need to learn how to start from a sphere but the ImagePlane is really helping me be productive while i learn.

    Just wanted to say thank you very much..
    - My questions might seem odd but i am just learning.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •