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1st post by me
Hoping to learn more about anatomy, for now, I just enjoy the brushes and features! This is an ET I call Onomaru. I used Zspheres, Zsketch to Unified Skin, Move elastic, Standard, Flatten, Pinch, and some TrimDynamic. I would like to add some arms attached to his back by tubes/wires n such, for now I'm going to practice different styles.
Thanks for viewing!
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very nice sculpted.
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TY KaneGT. I enjoyed checking out your RE character, it 's amazing!
Here's some more progress to help finish up this character. It's a torso part I'm going to incorporate into the final design, I just hope i can get the thing to match well with the arms.
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Nice clean lines. Is this using polygroups and group loops?
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Yes, Zsketch, Unified Skin, Group Loops, and a slight deformation inflate to the thinest polygroup. Then I used Move topo elastic to move the polygroups around. Finally, I used displace, polish, and standard modified on the 'islands'.
Thanks!
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Onomaru... Need those arms!
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Added large hands...
So far I've only used Zbrush 4. The hands I made using Shadowbox, Remesh, Reproject, Zsketch, Group loops, Pinch, And Smooth, and they are still pretty low on the Sdiv. The Ring section was created using a Primative Ring in Zbrush, using the Initialize and Masking/Deformation techinique, then finally some Pinch and Smooth.
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Onomaru with the wings.
Still trying hard to stay strictly Zbrush on this. Any Crits are more than welcome before I start polishing this guy. Thanks!
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Hi there,
it's nice as is methinks.If it was my piece i would correct
the symmetrical alignment of the ring,though,but that's just
a personal preference.
Keep going!
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Nice work. Definitely an eye catcher. I like the design patterns. My only question is what kind of texture is the body? Looks like metal or something hard surface.
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Thanks! This wasn't really meant to be textured, but I did decide to Polypaint in a little on the head and added some tweaked Matcaps to things to look like metals. I was going for an RPG style enemy character. I'm glad someone liked it, haha.
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