I'd suggest you curve the legs a bit between the pelvis and the knee and the knees and the ankle. right now they are too straight. I am sure the model will look more interesting after being posed and with better lighting.
oh and maybe a little flesh on the posterior won't hurt either. he is too flat at his bottom. just my two cents.
I think the lighting is probably a little flat, but they're all matcap materials. Do I need to use non-matcaps to get the Z-Brush lighting to respond? Seems no matter what I do to the lighting it's always the same.
It's just a t-pose right now. I definitely need to spend some time with Transpose Master and get an interesting pose going.
Thanks for the feedback!
Looks sweet but your presentation is way too dark! Think of it in terms of a projector, make everything bright enough so that it can be seen easily on a projector in a dark room, if you have to squint to see it clearly, its too dark.
You're right, the renders were too dark. I've uploaded my original renders to my post until I can get some nice posed renders done with Transpose Master and z-sphere rigging.
Last edited by Dan-Burke; 12-27-10 at 11:26 PM.
Nice work, it would be cool to see a clay render to show off the model
All the best
Thanks G! I'll definitely do a couple clay renders next pass.
Couple things I learned about rigging in Z-Brush:
Transpose Master with TPoseMesh is a great way to turn all of your subtools (including shield and sword in this case) into one model, so everything moves together if you want.
For hard surfaces that you want to move as a group (such as my shield with multiple parts):
The easy way is to just marquee select ALL of the shield and its parts, but here's the method how you can isolate parts on a model for whatever reason:
SHIFT+CTRL+LMB (Left Mouse Button) a subtool after you've created your TPoseMesh (such as the shield frame or body) and then CTRL+LMB on the canvas to mask all of that subtool with one click. If you hit CTRL and LMB on the canvas again it will toggle the mask off or on depending on the current state. If you need a partial mask, just lasso/paint your mask as usual, CTRL click your mask if you want softer edges CTRL+SHIFT+LMB on the canvas to unhide all other subtools. Then, CTRL+SHIFT+LMB another object (straps, helmet, etc.) to isolate it, make your partial or full masks), and unhide all other objects with CTRL+SHIFT+LMB.
Once you have all your objects masked, be sure to unhide all before inverting your selection to isolate your objects. Then, just transpose as normal using Move/Scale/Rotate.
One thing that would be nice for Transpose Master is a way for Z-Brush to remember all that masking! Masking selection sets, perhaps? Is there a way to do this that I am missing? I recommend knowing your pose ahead of time for minimal re-masking. I was just kind of trying to get any decent pose when I first started using it, but my next poses will be much more dynamic now that I am comfortable with all that crazy selecting/masking/inverting etc.
Hope this helps someone who is new to Transpose Master. I'll post more updates to the Voodoo Warrior as I go.
Last edited by Dan-Burke; 12-31-10 at 12:07 PM.