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About the low poly character, it`s a great start no doubt about it, but there`s still a lot of room for improvement, in low poly art there`s no need to follow every wrinkle or musle, you have a lot of unnecesary geometry, just need topology in places where there`s going to be strong deformations. I`ll leave you this link to a great low poly work that illustrates my point, hope it helps, just check the comments below, you`ll find a post with the wireframe cheers.
http://forums.cgsociety.org/showthre...f=121&t=606699
EDIT: now that i looked closer to your progres image...may be i was mistaken and you were editing the high poly basemesh to get the low poly XD I`ll leave the link and comment just in case
Last edited by f roldan; 12-22-10 at 01:43 PM.
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Looking good!
Curious to see where this is going
Btw are you from Scandinavia?
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nice work man looking good.
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good stuff i look forward to seeing more!
Merry Christmas!
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dude... did you go to GNOMON?
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no sorry I didn't, I WISH! ;p mostly self taught and went to AIE in Melbourne here
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Try to look at some anatomy. That would really help your models.
And the models you've posed, try making it more dynamic, they look stiff.
Interesting concepts
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His anatomy isnt that bad, but could use some improvements ;f
Anywy love your mdoels man, but your really need to finish at lest one of them ;D
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