1. #91
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    Content for Mature Audiences only. Click to view

    Mature Audiences cool

    cool***65281;

  2. #92
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    Default

    This thread is just full of pure awesome. You have an incredible talent, I'm very envious!

  3. #93
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    another cool shot of my Scion model


  4. #94
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    WOW !!!! You're just awesome!! Can you tell me your game character workflow please?? Thanks!!
    My portfolio site : http://dariofurlan3d.blogspot.it/
    CGhub: http://dantert.cghub.com/
    Deviant art gallery for higher res images : http://dantert.deviantart.com/


  5. #95
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    Hi guys


    here is the turn around shot for my Scion model


    Dantert: I don't don't anything fancy, mostly 3dsmax for most of my hard surface pieces (but now I'm using more are more dynamesh), and mostly using standard brushes in Zbrush specialy the Fallof Sharp and once in a while the OKCallie brush (don't remember where I found it, you might find it with a search in google)
    then I use Crazy bump to help my texturing and X-normal to generate my normal maps and AO map



    bigger resolution here : http://www.rodriguepralier.com/Augus...ion_Unreal.jpg
    Last edited by bad_koala; 10-17-12 at 04:50 PM. Reason: picture wasn't showing anymore

  6. #96
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    Such a cool sculpt, this thread is inspiring!

  7. #97
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    Default Wicked work

    These sculpts are amazing. It must have taken a lot of time to gather such a big catalogue of art. Well done, respect.
    For 3D Printing UK
    www.magicmodel.co.uk

  8. #98

    Default

    Quote Originally Posted by bad_koala View Post
    Hi guys
    I haven't been around in a very long time, the quality here is stellar and keeps getting better every month
    you're a z-master!

    plz.. post some tutorials on how you accomplish certain techniques!
    Modeler / Animator
    My Buster Bob Character WIP

  9. #99
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    Default Omega DLC preview

    Here is a sneak peak of one of my models done for the Omega DLC (shot taken from Youtube video)
    I completely reworked the Vorcha creature from head to toe, was fun to do as I was able to do almost what I wanted
    We went the extra miles on this DLC, Herbert Lowis did a new enemy and reworked the Elcor model, Rafael Grassetti worked on the awesome female Turian and Joseph Botardo worked on the new robot enemy and reworked an armor used on Batarians and some humans
    I also Worked on the Cerberus general and we all did some props here and there
    Can't wait for the release of the DLC on Nov 27th!


  10. #100
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    Quote Originally Posted by bad_koala View Post
    Dantert: I don't don't anything fancy, mostly 3dsmax for most of my hard surface pieces (but now I'm using more are more dynamesh), and mostly using standard brushes in Zbrush specialy the Fallof Sharp and once in a while the OKCallie brush (don't remember where I found it, you might find it with a search in google)
    then I use Crazy bump to help my texturing and X-normal to generate my normal maps and AO map
    Thanks for the reply! I'm starting this days using x-normal it's changing radically my workflow!
    Awesome new works however!
    My portfolio site : http://dariofurlan3d.blogspot.it/
    CGhub: http://dantert.cghub.com/
    Deviant art gallery for higher res images : http://dantert.deviantart.com/


  11. #101
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    amazing works! i like your style!

  12. #102
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    Default new Liara skin

    new Liara costume part of the new skin pack released yesterday, concept by Alex Figini


    Last edited by bad_koala; 11-27-12 at 07:05 AM.

  13. #103
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    Ahhhhh my favourite Mass Effect character!! Beautiful model!! I love it!!

  14. #104
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    Default new Shepard Skin

    new Shepard skin I did for the latest Mass Effect 3 Alternate Appearance Pack


  15. #105
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    Default General Oleg

    here is another character I did for the new Omega DLC
    I made the face (sculpt/textures etc...) and the body textures (original body sculpt by Kolby Jukes)


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