1. #196
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    Nice man! Keep it up.
    Akin Bilgic | Modeler & Generalist
    CGGallery.com - Portfolio Website

  2. #197
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    Doggy 7:Thanks,Appreciated,well all i used for this face is from my own Alpha library plus some alphas from Rick baker and old Antropus alphas plus some new Technique i have learned recently
    FabioPaiva:Thanks Fabio!appreciated man,your recent Real time model is rocking!
    RockinAkin:hey Akin,thanks Glad you like it!

    ok here is more Progress of the character with render,there are several things need to add to this guy,some modification and Etc:
    this is one of the project that i had a great Fun working on it and still love to work on!about more than 90% of work done in Zbrush:from modeling Sculpting,Resurfacing,texturing and uv!
    also it's good to say Thanks Again for amazing mentor ship From Kris Costa and Gio Nakpil!

    --------------------------------------

    Mohammad Modarres

    Website

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    ZBcentral sketchbook




  3. #198
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    really cool .. did you pose teh hands ?
    love teh lighting '
    technical artist @ naughtydog
    -----www.xtrm3d.com------


    my zbrush central sketchbook

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  5. #200
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    love the face expression

  6. #201
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    xtrm3d:thanks man,yeah i did a simple rig in maya!glad you like it!
    magbhitu:thanks
    rodion vlasov:thanks!
    so here is the model of Xenomorph and new update of render!still need add eyes to xeno morph and also change the lighting and Etc
    --------------------------------------

    Mohammad Modarres

    Website

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    ZBcentral sketchbook




  7. #202
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    Excellent work Mohammad! Excellent!
    Chris Carter (aka CgCarter)
    Modeler & Digital Sculptor
    http://www.cgcarter.com | Z4R4 Beta Thread | The Grenadier

  8. #203
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    This is outstanding! I'm sure Huante would be proud!

  9. #204
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    chris-carter:Thanks Buddy!Glad you like it!
    industripop:Thanks,hope he like it!hehe
    here is more Update:
    --------------------------------------

    Mohammad Modarres

    Website

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    ZBcentral sketchbook




  10. #205
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    Oh man that round thing looks so creepy and great you should make it smaller and put more focus on it ;D
    Its areal shame to crop it so much in that last image you did, especially the right side face on it ;D

  11. #206
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    slocik:Thanks,it's more for Composition purpose!
    and this is Final Image: i had a Blast Working on this one:
    --------------------------------------

    Mohammad Modarres

    Website

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    ZBcentral sketchbook




  12. #207
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    awesome work man!
    i think the older version with more spec is a little bit more apealing
    but great piece

    congrats
    3D character artist / Digital Sculptor

    Portfolio

    http://mastein3d.blogspot.com/
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  13. #208
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    i'll second the more spec - as well as add some weathering to the metal ring on the chest strap. it's just a little too clean and machined right now to go with the rest of the image. this is a great piece please keep dialing it in.

  14. #209
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    Great job with modeling flesh! Love it.

  15. #210
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    Red face

    marianosteiner:Thanks Man,Glad you like it,appreciated!well,i agree about Spec but i did this since i felt the previous one was a bit metalic!
    magbhitu:thanks man,yeah,i agree abour your point but i think time to move on some thing new
    robinalien:Thanks
    here is a Screen shot from Zbrush for Uv's,almost 99% of uv for zombie project done with Uv master in zbrush and i amazed by speed and efficiency and will use it for all my upcoming project!
    Dynamesh and Qremesher also Played a big rule during this one!

    --------------------------------------

    Mohammad Modarres

    Website

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    ZBcentral sketchbook




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