Ian, you're totally right. Thanks for the kind words! Cordycep, thank you!
Ian, you're totally right. Thanks for the kind words! Cordycep, thank you!
Last edited by pOiNtPuShEr; 12-01-10 at 08:09 PM.
I just wanted to say thank you soooooooooooooo much for posting all the videos and stills, I wish more artists would post like you do, again thank you. Amazing work, love it all, top row all the way.![]()
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Lots of very nice work in here
I like your style and the way you play with proportions.
The scene with the old man and the wacom tablet is especially good![]()
Good stuff! Enjoy seeing your workflow videos, too. They've been helpful. Keep posting 'em!![]()
"We are living on this planet as if we had another one to go to." - unknown
Hey danny!
I love your works man, very inspiring as always!![]()
Terrific work as always! such a well deserved top row![]()
Congrats on top row! Great stuff, and thank you for sharing it all!
Got a quick question about your texturing process. When you went into CrazyBump, did you turn your normal map into a displacement map then use that as an overlay layer on your texture? Also, you start the process with an AO bake. Which program did you use for that? Just curious.
Thanks.
...video tutorial !![]()
Is beautiful that please without concept! ( Me and maybe also E Kant)
Pilou's Galerie Pilou's Tips Tuts Page
Cameyo's ZPlace Art Surfing Albums
Dedicaces Perpetual Challenges
Thanks for taking the time to make these videos, I love em! A little bit too fast,
but then you would wind up with a half hour video. I learned normal constraint!
hehe! (for placing domes on a belt). I was doing it the dumb way until now! So
thank you.
For your retopology, you should keep a second cloned copy of your
merged_body, when you load in the new topology into zbrush and transfer
the details, and it masks out everything but the parts it had difficulty with,
save a copy of that mask. then append your cloned merged_body to it.
Use project all so you don't have probs with ears like you mentioned. The
mask that you saved, will be used mainly for searching for other problem
areas. To find them choose any transpose tool (w,e,r) and then just yank it
around to see where those unmasked/unprojected areas lurk.
Congratulations on top row boss!![]()
Divide by Zero
Thank you so much for these videos. You've made not only zbrush timelapses but showed how you work in other software packages as well. Please, don't stop making them![]()
you know mu opinion about ur artwork
Love it
Congrats for the top row man , keep up the good sharing and artworks!
Fantastic stuff, thanks.
Thanks a lot for you generous sharing of you workflow and some tools, man! Got some serious knowledge from your vids.
The thing is, i have to questions:
1. I'm doing all my Zbrush stuff on a laptop, a have some issues when getting to high subdiv levels. Can you advise to sculpt in part like you do do get rid of lags? Or is there some other ways?
2. I've installed you custom UI, and have a trouble with seeing ZBrush, though it loaded. Ive read in readme, how to get rid of this, but i dont have any clue where are the settings to do this located. There's nothing in Display section too (im using Win7 btw).
Thanks ahead!
Edit:
So i've managed to fix second issue. If someone finds it usefull, i did the following: copied folders from archive to my ZStartup one buy one, and launching ZBrush after each time. The problem was in ConfigFile folder, which i just skipped now and everything seems working.
Last edited by SpaceDragon; 12-02-10 at 03:18 AM.
mucho grassy ass...
i wish some of those maya videos were a bit slower , so that you could see what tools you were useing ..!!
great stuff though
http://shadowship.blogspot.com/
older galleries: http://pushinpixals.blogspot.co.uk/
http://tyrellcorp.cghub.com/images/
a whoosh and twinkle is better than a sizzle and splat