thank you so much for sharing ur workflow in words. that will really help me in my sculpting process. i will try to practice your workflow tips. thanks 1nce again.
You probab...you get this all the time...but I thought I'd add my 2 cents. Thankyou SO much for sharing your workflow in both video and words. Just knowing what brushes you use has COMPLETELY changed the way I go about things. I made a head last night that I was actualy remotelly proud of...
You thug character has really opened my eyes to a quick workflow that works for the style I am going for (interestingly enough its very Tangled/battle chasers esque as well) and as I have a project requiring a HEAP of characters, fleshing things out quickly is imperative to that.
Thanks again, you rock!
pointpusher your sketchbook is awesome. The Hulk model is so cool!
You da man, Danny! Thanks for putting this thread up. Your skills and know-how astound me.
Great stuff, awesome to see you here!!!
Thanks for the warm sentiments everyone! MD, great to see you here too man! you are forever my art sensei.
@discmage, wow, what can I say but thank you! I am humbled by your words.
We have milestone coming up at work, so I've been spending some late hours at the office lately, so not a lot of time for sculpting stuff outside of work. Last night, I just said screw it and started sculpting a new creature. He's still in the blocking stages, but hopefully I can shape him up in the next session. C&C are always welcome and appreciated!
Last edited by pOiNtPuShEr; 12-12-10 at 10:47 AM.
hey, hows it going again!
Thought I'd throw you a link to a character I have been working on with your process. I've figured out a couple of other brushes I find extremely useful too...but maybe because I don't know of better ways to do specific things.
The MAH Mech A brush is really good for making more right angle lines/grooves, I still haven't got used hard edge stuff I guess...but I find it is good for internal grooves etc. then with a pinch tool its really handy.
That said feel free to have a look And thanks again, you've sped up my process significantly (I've made this guy over the course of a couple of days based of a template mesh I made ages ago). Hopefully with LOTS more practice I can increase my speed significantly more.
The character in question is the last image posted (Not the cel shaded one)
Had a crash during an hour long session trying to update the headless sculpt. I spent time figuring some stuff out, and hopefully I can get back on track when I pick it up again, or maybe try something cooler. I don't blame Zbrush for crashing -- all programs crash from time to time! I didn't save, so I only have my self to blame. Boo me
@discmage cool to see your progress. Thanks for sharing it!
Hey Danny, congrats on Top Row man ! Awesome works
Ciao CÚzar Thanks man!
Here are two demo movies showing a head sketch in an hour:
Last edited by pOiNtPuShEr; 12-22-10 at 08:13 AM.
Still struggling with the design of this guy. I'd like to get him to a good place by next week when I have a little time to finish him and start something new.
C&C always welcome and appreciated.
Last edited by pOiNtPuShEr; 12-22-10 at 08:14 AM.
It's good. What's to struggle? Just add some detail, he's done. Fantastic form!!
Really cool, the way you block out creatures is amazing! its so fast.
Thanks gentlemen. here is the fifth session for this guy. He was really fun, and though there are some things wrong with him, I learned a lot. I will maybe take one more stab at him, but not for a few days.
Last edited by pOiNtPuShEr; 12-22-10 at 08:37 AM.