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@pointpusher
thank you so much for sharing ur workflow in words. that will really help me in my sculpting process. i will try to practice your workflow tips. thanks 1nce again.
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You probab...you get this all the time...but I thought I'd add my 2 cents. Thankyou SO much for sharing your workflow in both video and words. Just knowing what brushes you use has COMPLETELY changed the way I go about things. I made a head last night that I was actualy remotelly proud of...
You thug character has really opened my eyes to a quick workflow that works for the style I am going for (interestingly enough its very Tangled/battle chasers esque as well) and as I have a project requiring a HEAP of characters, fleshing things out quickly is imperative to that.
Thanks again, you rock!
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pointpusher your sketchbook is awesome. The Hulk model is so cool!
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You da man, Danny! Thanks for putting this thread up. Your skills and know-how astound me.
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thanks Danny!
Great stuff, awesome to see you here!!!
MD
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Thanks for the warm sentiments everyone! MD, great to see you here too man! you are forever my art sensei.
@discmage, wow, what can I say but thank you! I am humbled by your words.
We have milestone coming up at work, so I've been spending some late hours at the office lately, so not a lot of time for sculpting stuff outside of work. Last night, I just said screw it and started sculpting a new creature. He's still in the blocking stages, but hopefully I can shape him up in the next session. C&C are always welcome and appreciated!
Last edited by pOiNtPuShEr; 12-12-10 at 10:47 AM.
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hey, hows it going again!
Thought I'd throw you a link to a character I have been working on with your process. I've figured out a couple of other brushes I find extremely useful too...but maybe because I don't know of better ways to do specific things.
The MAH Mech A brush is really good for making more right angle lines/grooves, I still haven't got used hard edge stuff I guess...but I find it is good for internal grooves etc. then with a pinch tool its really handy.
That said feel free to have a look
And thanks again, you've sped up my process significantly (I've made this guy over the course of a couple of days based of a template mesh I made ages ago). Hopefully with LOTS more practice I can increase my speed significantly more.
The character in question is the last image posted (Not the cel shaded one)
http://www.pixolator.com/showthread.php?t=84403
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Had a crash during an hour long session trying to update the headless sculpt. I spent time figuring some stuff out, and hopefully I can get back on track when I pick it up again, or maybe try something cooler. I don't blame Zbrush for crashing -- all programs crash from time to time! I didn't save, so I only have my self to blame. Boo me
@discmage cool to see your progress. Thanks for sharing it!
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Hey Danny, congrats on Top Row man ! Awesome works
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It's good. What's to struggle? Just add some detail, he's done. Fantastic form!!
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Really cool, the way you block out creatures is amazing! its so fast.
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Thanks gentlemen. here is the fifth session for this guy. He was really fun, and though there are some things wrong with him, I learned a lot. I will maybe take one more stab at him, but not for a few days.
Last edited by pOiNtPuShEr; 12-22-10 at 08:37 AM.
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