Hi everyone! My personal project is finally finished! Hope you like it and I'll be glad to hear any feedback!
Theidea came after the end of the game God of War: Chains of Olympus.There was a very sad moment when Kratos pushed away his own daughter,because the world was in danger... Maybe sound a little bit silly,but in game it was a really tragic moment and I decided to give thema Happy End. It was in a 2008, but because the idea was pretty epicand the lack of technical knowledge I leaved it till “bettertimes”.
Inseptember 2009 I've started to learn Maya and thought that it can becool to combine learning with realisation of my old idea. It was notthe best decision, as I understand now))) Yes, more than 5 years I'mworking on this project. Not everyday of course, with long breaks(from few weeks till 6 month), but during this process I've learnednot only maya, but lots of other software tool, got many new skillsand tons of experience)))
Iwant to say a BIG THANKS to everyone who was involved in this work!It was a great time and your advice and help was extremely useful andhelpful!!! Special thanks to my friends Dmity andMaxfor powerful offline critics. And super special thanksto my lovely wife for her patience)))
aurick, Doug Jones - Yes, guys, you are right - it's my mistake.
Zbrush was used for characters (sculpting, texturing and posing), for adding imperfections and cracks for environment parts in foreground and rocks were also build in it (sculpt, retopo, baking and texturing). Greyshade render of Kratos was made in Zbrush from it's final model.
Honestly, those are my first characters (except the lion and monkey statue) and it was a big challenge for me to finish at least Kratos with a quality that fits my needs. So, on one side a "Zbrush part" at this project is not so big, but really it was a huge part of it. I was a real zero at anatomy (and still the same and the whole process of character creation.