1. #91
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    Hi Théo
    Yes one schema or images will be wonderful!
    Un dessin vaut mieux que mille discours
    (oui je sais normalement c'est "vaut mieux qu'un long discours" mais j'ai la folie des grandeurs
    Vincent
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
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  2. #92
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    Here is a clarification of what I was trying to explain above.

    Hope this is useful Pilou-vincent!

    Théo

  3. #93
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    Sirquadalot, thanks for the insight. Zbrush has got to be the quirkiest program I've ever worked with but it also produces the most beautiful art when mastered.

    I guess the vertex selection/mirror explanation is similar to the way Lightwave works. When you select a vertex in a wireframe view you also select the one directly behind it. You have to go to a sketch or textured view to only select the one vertex or go to another view and deselect the vertex you don't want.

    Theo, thanks for the helpful hint on alpha masking. I'd never have figured that out on my own.

    Frenchy, I'm going to go through the Stencil chapter again. You seem to be a big fan of stencils.

  4. #94
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    Very smart way of doing it Théo. I bet it
    solves lots of problems. Thanks for the
    research!

  5. #95
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    Cool

    Hi Théo
    You are a genious
    I am a donkey ! and I think I am not alone
    What I have never think of that!
    Very good tricky tricky trick and very very simple!
    Bravo pour la méga astuce!
    Comme d'habitude c'était devant notre nez et on ne voyait rien!
    Le seul petit truc c'est que c'est que l'objet est juste un tout petit peu incliné par rapport à l'usage d'un stencil mais c'est déjà pas si mal et tellement plus simple
    Vincent
    Pilou

    Ps And with the drawing more enlighting than a text
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  6. #96
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    Hi Brian
    Stencil is more academic but very usefull and more adaptable (you can rotate, size, move it)!
    But the trick of Théo is terrific of simplicity
    I believe that nobody has thinking of that before
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  7. #97
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    Thanks all for finding this trick useful.
    I think this technic can actually replace completely the stencil, as you rotate and scale the object instead of the picture. The result is generaly the same, unless there is something I haven't tried. This is still pretty new for me too...
    A plus!

  8. #98
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    I've been a bit fast on this one. The stencil is more powerfull in many ways. So many I'm not mastering it yet...


  9. #99
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    Theo,

    Boy! A picture is certainly worth a thousand words. Your how-to-pic-trick to place an alpha mask on an object is brilliantly easy! My thanks as well!

    Additional note. If you want to get rid of the "print through mask" (the copy applied to the opposite side of the object) just rotate object to a position where you can frame the "print through mask" with the Alpha:brush00 while holding down Control AND Alt keys to ERASE IT.

    Of course another alternative for creating complex masks on high polygon objects. A VERY useful thing to do is create a blank white texture map for an object (higher resolution better). Then in Texture Master, draw with black precisely where you want masked, then convert texture map to alpha and apply it to the object for use as the mask. (The Map2mask button in MOLDY converts and applies an existing texture map as a mask in one step.)

    Again, thanks!

    Sven

  10. #100
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    Hi Sven,

    Your technic for complex alpha through Texture master is what I was looking for.

    It's even faster and more precise than what I suggested.

    Many thanks to you!

  11. #101
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    Default

    EXCELENTE!! si a este metodo se aplica deformation se logran formas bien interesantes!!
    deformtn.JPG

  12. #102
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    Default

    ...

    ThingysFlat.jpg

  13. #103
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    Default The search for Gutalin

    Getting closer ZBrush Document.jpg

  14. #104

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    !!! respect ..)
    The Show Must Go On
    http://www.gutalin.org

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