ZBrushCentral

Kermaco ZBrush 4 Art Factory

Base mesh modeled in Maya, everything else, sculpting, painting and rendering done in ZBrush 4.

Toujours-un-peu-perdu-dans-les-etoiles-2.jpg

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Toujours-un-peu-perdu-dans-les-etoiles-3.jpg

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Toujours-un-peu-perdu-dans-les-etoiles_1.jpg

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[vv]17371941[/vv]

The_Bat_ZBC.jpg

gothamx.jpg

like that futuristic batman concept

The_Bat_2.jpg

Nice work. What jumps out to me is the arms on the bat suite are too short. His elbows should be closer to his hips.

Awesome concept but yeah I agree about the elbows

Thanks NYM, Sparky! Here are a couple with longer arms. Thanks for the feedback.

Cheers,

Ara

The_Bat_3.jpg

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The_Bat_3a.jpg

rubber.jpg

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face.jpg

Interesting design. The helmet looks fragile?

i like the idea, and certainly batman isn’t gonna take a blow to the face, but… yeah. fragile headgear indeed. Love the design! not being discouraging. glass/transparent is hard to pull off well. awesome work

Maybe give the helmet a carbon fibre frame perhaps

Thanks! I am still experimenting with BPR transparency, butI will eventually render this model outside of ZBrush, and the helmet/visor subtool definitely has some thickness to it.

photo.jpg

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photo3.jpg

Really digging the design on your Batman. Very cool.

Thanks!!!

wireframe lo-res, exploded, and hi-res

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wire.jpg

you know what. that batman should be top row. maybe a pose and a scene would do the trick
very awesome
edit: I would have just told everyone that glass helmet was bulletproof glass lol It is frakkin great either way