1. #1
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    Default Kermaco ZBrush 4 Art Factory

    Base mesh modeled in Maya, everything else, sculpting, painting and rendering done in ZBrush 4.

    Toujours-un-peu-perdu-dans-les-etoiles-2.jpg

    Toujours-un-peu-perdu-dans-les-etoiles-3.jpg

    Toujours-un-peu-perdu-dans-les-etoiles-6.jpg

    Toujours-un-peu-perdu-dans-les-etoiles-7.jpg

    Toujours-un-peu-perdu-dans-les-etoiles-4.jpg

    Toujours-un-peu-perdu-dans-les-etoiles_1.jpg
    Last edited by kermaco; 11-24-10 at 11:46 AM.

  2. #2
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    Default

    Last edited by kermaco; 12-07-10 at 10:50 AM. Reason: vimeo video correction

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  5. #5
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    like that futuristic batman concept

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  7. #7
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    Nice work. What jumps out to me is the arms on the bat suite are too short. His elbows should be closer to his hips.
    Macpro dual-dual core 2.6ghz, 12gigs ram, radeon 1900xt. (wishes for a better graphics card)

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    Awesome concept but yeah I agree about the elbows
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  9. #9
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    Thanks NYM, Sparky! Here are a couple with longer arms. Thanks for the feedback.

    Cheers,

    Ara

    The_Bat_3.jpg

    The_Bat_3a.jpg
    Last edited by kermaco; 08-15-11 at 01:26 AM.

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  11. #11
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    Interesting design. The helmet looks fragile?

  12. #12

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    i like the idea, and certainly batman isn't gonna take a blow to the face, but... yeah. fragile headgear indeed. Love the design! not being discouraging. glass/transparent is hard to pull off well. awesome work
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  13. #13
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    Maybe give the helmet a carbon fibre frame perhaps
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    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  14. #14
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    Thanks! I am still experimenting with BPR transparency, butI will eventually render this model outside of ZBrush, and the helmet/visor subtool definitely has some thickness to it.

  15. #15

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