1. #136
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    Thanks for the feedback guys.

    3d User: I have been using the liquify tool for these iterations. It seems to work well with horns but can be quite limiting in pushing the silhouette

    Koro: I agree with you completely. I was a little to timid in breaking the original silhouette. I need to be loser.

    Here is a little torso sculpt / anatomy study, with some BPR to finish.


  2. #137
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    nice but i think that the torso muscles should be pushed out more and they should dig into the deltolds more and im not sure if the neck mucles are correct but over all very nice work
    Real life details are just the beginning

  3. #138
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    Hey 3d User

    Thanks for the pointers. Your feedback is invaluable.

    I will address these pointers in my next sculpt.

    Cheers.

  4. #139
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    Default Dynamesh fun

    A bit of Dynamesh fun.


  5. #140
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    cool work i like the hands...hehe. ok so here is a few small pointers the bellybutton is soposed to be at the bottom of the middle abb. and as trapezius i do believe its soposed to go up into the neck a tad bit more and i think your adding to much noise to your model [Noise is detail too much detail makes the people who are looking at it not know whare to focus but very nice sculpt i enjoy seeing your work here keep it up
    Real life details are just the beginning

  6. #141
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    Hey 3D User

    Thank you so much for your crits they are so useful and concise. As soon as I moved the beely button it looked a better.

    I have tried to incorporate them into this pose. Still needs work, but the idea is getting there.

    Thanks again.

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  7. #142
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    Default Current sculpt progress

    Here's some of the work I've done on this sculpt.

    Let me know what you think. Always open to some good C & C.

    Thanks.


  8. #143
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    Nice work i like how you keep comeing up with more concepts.but i think you should give your work more crisp edges a mesh that has blur'y edges theres not much to focus on. i mean like when i saw the picture the first thing i looked at was the eyes its said the eyes are the window into the sole so try to give it more attention when modeling next time and heres a concepting trick...when makeing your creature try to picture the bones and the skull of what your makeing and picture the mucles and ware thay connect it would help greatly..

    edit..and is that a SSS shader ?
    Last edited by 3D-User; 05-30-12 at 08:20 AM.
    Real life details are just the beginning

  9. #144
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    Hey 3d User

    Thanks for the constructive feedback.

    Yeah I was a bit timid on the wrinkles and crisp edges. I try using those ideas you mentioned.

    The material is not an SSS shader, just turned on the wax preview for the 'Reflected Plastic' material and then overlaid a Framer Matcap in Photoshop.

    I hope that helps.

    Thanks again for all you C & C.

    Cheers

  10. #145
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    A quick paint over experiment.


  11. #146
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    looks cool the hair made a nice touch. but i do think you should give your pictures a bit of a angle so we can all see the side of your work
    Real life details are just the beginning

  12. #147
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    Default latest sculpt

    C & C welcome.

    Tried a little bust vesrion too. Chest and shoulders needs some work.

    Thanks



    Last edited by laurie; 06-05-12 at 08:37 PM.

  13. #148
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    Very nice, Laurie.

  14. #149
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    Hey Trist,

    Thanks for the positive feedback.

  15. #150
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    Something new, early days.....


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