1. #256
    Senior Member Follow User Gallery
    Join Date
    May 2009
    Posts
    386

    Default

    Hey Koro

    Thanks for the kind feedback.

    Makes me want to push my sculpting further.

    Cheers.

  2. #257
    Senior Member Follow User Gallery
    Join Date
    Dec 2010
    Location
    On my boat
    Age
    39
    Posts
    2,607

    Default

    Quote Originally Posted by laurie View Post
    So I went for a simple polypaint on this last sculpt after some of the feedback I have got.

    What do you reckon?
    I love it, the colors are fantastic.
    You and a few other people here make "monsters" that look like people, and I mean people in the sense that they have personality and I think that is a rare thing.

    Keep it up, I love your stuff!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  3. #258
    Senior Member Follow
    User Gallery
    Join Date
    Apr 2011
    Location
    Johannesburg
    Posts
    130

    Default

    Really like the sculpt as well as the polypaint. I would bump up the sss on the ear though.

  4. #259
    Senior Member Follow User Gallery
    Join Date
    May 2009
    Location
    Oregon, USA
    Posts
    363

    Default

    Quote Originally Posted by laurie View Post
    Hey pjrush

    Thanks so much for those comments. Really humbled and inspired by your feedback.

    As a result of your positive comments I thought add some other render experiments.

    Not to sure about the amour version, but just a quite concept test.



    This is awesome. Very good.

  5. #260
    Senior Member Follow User Gallery
    Join Date
    May 2009
    Posts
    386

    Default

    MealeaYing: Wow. Thank you so much. I don't see my sculpting as being that exceptional, but you feedback made me feel really good and makes me really want to commit even more to improving. You input on a previous sculpt made me decide to polypaint this last one so thanks again.

    Nichollya: Thanks for the input. I see what you mean about the SSS.

    Tonare: Thanks for those kind words. Glad you liked it. Your input on an earlier sculpt pushed me to polypaint this last on so thanks again to you too.

    Really appreciate all you feed back it really is helping me push myself to get better

    Cheers.

  6. #261

    Default

    Just something I've been sculpting - mid sculpt.

    Thought I share and maybe get some feedback. Still needs a lot of work on the expression and pose.

    Really still trying to get my anatomy a bit better with every sculpt. That still needs a lot of work to. Guess I have a lot of work in front of me.


  7. #262
    Member Follow User Gallery
    Join Date
    Jul 2012
    Location
    US
    Age
    28
    Posts
    52

    Default

    Nice work. The head looks good, but the nose does look a little high up, bulbous, and fleshy when compared to the rest of the emaciated-type face. Also you kind of lose the cylinder like form of the neck in the trapezius in back. I would consider rounding out the neck a bit and continue fleshing out the sternomastoid, that muslce that originates in the mid clavicle area and inserts behind the ear. Just some things to consider anyway.
    When you stare into the abyss the abyss stares back at you. - Friedrich Nietzsche

    My Zbrush Sketchbook


  8. #263

    Default

    Old guys are fun, huh? So cool that you"re making one too.
    Promising start, keep it up!

  9. #264
    Senior Member Follow User Gallery
    Join Date
    May 2009
    Posts
    386

    Default

    Lateralus86: Thanks so much for that really clear advice. I could agree more with your input. Cheers.

    MattSkinny:For sure sculpting them is super fun.

  10. #265

    Default

    A couple of quick sculpts.

    Been trying to do more body sculpts, but I am struggling to transfer what I see in my anatomy reference into my sculpts. Like the observations I make from my reference dont transfer into my sculpt very effectively. So have just posted as busts.




  11. #266

    Default

    Good busts, and those pecs are looking good too, so you got those down.
    you made some fast progress the last months, so its totally normal to run into some more difficult things.
    Just a general thought:
    If you are having problems with bodies, don't simply try to depict your reference.
    Think about the volumes and PLANES of what is shown, and try to realize that in zbrush.
    After that, you can tweak your model with the move brush to achieve a better likeness.
    And maybe start with doing a separate torso or leg etc.
    I'm sure you'll succeed soon.
    cheers

  12. #267

    Default

    Your creature work is looking real good.

    Sean

  13. #268
    Senior Member Follow User Gallery
    Join Date
    May 2009
    Posts
    386

    Default

    Hey MattSkinny & Sean

    Thanks for the words of encouragement. Much appreciated.

    I'll try your advice Matt and see how I go.

    Thanks again.

  14. #269

    Default

    Its been a while, been busy with life.

    Here's a bust I have been working on.

    Be great to get your thoughts and feedback.

    Cheers.


  15. #270

    Default

    A few speed sculpts....

    Let me know what you think....













Page 18 of 24 FirstFirst ... 915161718192021 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •