1. #1
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    Smile Assassin's Creed Brotherhood Characters

    Hello guys,

    It's been already a year now that i shared here my work on AC2
    ( http://www.zbrushcentral.com/showthread.php?t=077667 )

    Now it's that time of the year again and Assassin's creed brotherhood has been released today so i had the green light to share my work with the community . I had a lot of fun working on this next episode and the reviews have been awesome so far ! i hope you guys will have also a lot of fun playing the game
    thumb.jpg
    00_Heads_Compile.jpg
    03_juanBorgia_naked.jpg

    04_female_naked.jpg
    05_Ezio_naked.jpg
    01.jpg
    03.jpg
    Last edited by ncollings; 11-21-10 at 10:31 AM.
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  2. #2
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    Nicely done brother. Hopefully, you should get a plug out of this. Out of interest, how long does, say, one of the knights take to create from start to end? What's your typical workflow?

  3. #3
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    hi man, well for all the ennemies/guard we took 3 weeks from start to finish to make them all together, the textures are shared between each others. basically i worked on the cloth&leather parts and my pal Laurent Sauvage worked on the metal parts , we were working in the same time on all the elements and eventually comp it all together in a few texture maps. That's the only characters we've done like this, because we had to deliver the whole gang in a short time. usually one model is done entirely by one artist.
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

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    Great work! I didn't know the women of the renaissance wore high heels and this kind of underwear...
    Indie B.D
    DeviantArt page

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    Wow, great job. I really like the armor.

  6. #6
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    Very nice work! Textures are really good and the game models are slick

    That goat-head-belt guy cracks me up. He's awesome.

    I am looking forward to try the game. I have strongly enjoyed every iteration of the franchise so far.

    Thanks for sharing these with us

  7. #7

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    great work Nicolas! I am sensing a front page plug coming any time soon.

    The models are already looking great, provided they do look like they haven't been shaded yet with the full-use of the powerful materials.(like reflection, SSS, differing spec decays and eccentricity, anistropic specularity).

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    Hahaha, that chubby man is my fav. hehehe! awesome work
    Divide by Zero

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    nice work..awesome texturing....

  10. #10

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    wow...really loved the big guy...others are amazing too.
    Just one thing ..are these engine shots or 3ds max renders.

  11. #11
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    Nice work Nic as I already said, congrats to you and the team , I think we managed to deliver great game, good luck with new beginning man! Sad you are not coming to the party
    ALTAlexandre Troufanov

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    I'm in awe...the models as so amazing.

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    Very awesome, would really love to work alongside you someday, hoping on breaking into the industry soon as I graduate this December

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    Brilliant work Nicolas, these models look fantastic

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    very nice. The ingame models are super clean

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