1. #91
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    Quote Originally Posted by xenoforge
    The eyes on Aang are creepy. O_o
    yea..
    he kinda looks like a troll.

    Sheesh.. a little off topic i downloaded Zbrush4 trial last night to try and save out some zbrush materials like in the Material Video..

    OMG Zbrush is so complicated..
    I could barely figure out how to get the document to 512x512px.. finally figured that out..

    then when i would place a sphere in the center of the document it wouldnt click though materials like he was..
    i was stuck with the material that i started with.. (i just wanted to quickly save some materials not learn a new program and take university courses )
    Pixo should make a little tool to convert .zmt to PNG sphere files.
    As it is we can use MaCrea - Material Creation Tool

    i just made a couple mats with it(its not the easiest interface to understand but it works)
    Last edited by holyenigma74; 06-25-11 at 08:20 AM.

  2. #92
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    Made the Base mesh in Blender(it was easier to to make the fins that way etc.
    Import into sculptris and did all sculpting and painting even rendered in sculptris.
    Did some post production work with PS, compositing adding the extra fish. (changing levels, curves etc.)


    Sunfish Cropped.jpg
    I found the Lake picture from Wikimedia so i put his info at the bottom..(hope i did that right)
    Last edited by holyenigma74; 06-25-11 at 05:54 PM.

  3. #93
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    I Exported the Obj, Tex Map And Normal Map from Sculptris and imported into Blender,
    just playing around to see if i could do basic animating with the Textures added using modifiers(i tried the wave and Curve modifiers)

    It works!

    I made a simple Animation of the fish with the Wave modifier it look funky though not realistic(but the textures did not tear or anything )

    These pictures below are with 1 Curve modifier, Using a Path(Nurbs Path) as the control object along the length of the fish,
    I should try adding another curve modifier to the fins)
    Sunfish Curves.jpg

    Sunfish Curves1.jpg
    Last edited by holyenigma74; 06-26-11 at 02:36 PM.

  4. #94
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    baseball boy render7 cropped.jpg

    Billy "No Strings" Yamamoto
    (Specialty:FASTBALL!)

    this was a mixture of Sculptris, MeshMixer, And Blender.

    MeshMixer was a critical part in making the shirt, pants, and shoes to separate. objs..
    (Most of this model except for the head and hat started from the Silo Baseman with Shoes Mesh,
    You can get a free trial of Silo and export the Baseman Mesh to Obj)

    I actually modeled the shoes in MeshMixer too..
    The Head and Hat sculpting and Texture painting was done with Sculptris,
    Rendered with Blender internal render engine.
    Last edited by holyenigma74; 07-12-11 at 08:59 AM.

  5. #95
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    If you dont want to use the "Silo Baseman models"
    MeshMixer's Drag brush tool is great for making base meshes too !

    I just made this mesh from a sphere in about 3 or 4 minutes in MeshMixer with the drag brush..
    (What is geat about MeshMixer's drag Brush as opposed to Sculptris's grab tool,
    is meshmixer refines the mesh as is drags and creates triangles..,
    give it a try and turn on wireframe to see what im talking about..)
    I guess its kinda like Sculptris grab tool with "limit" turned off,
    but i think MeshMixer seems quicker for some reason just making the silhouette(just with the drag tool.

    If RMS from MeshMixer is listening, we need a hotkey function to snap to Axis, like in Sculptris we have a "hotKey Z" that snaps to nearest axis,
    front, left, top, back, right, bottom, etc.,meshMixer needs this.

    MeshMixer Baseman.jpg

    with that, you cam select the chect and arms area and make a shirt,
    select the legs area make pants, select the shoes area make shoes.. etc..
    Last edited by holyenigma74; 07-12-11 at 01:51 PM.

  6. #96
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    Baseball kid Glasses cropped.jpg

    Just did a Sculptris Render, Made the Sun Glasses in Blender.

  7. #97
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    this was done completely in Blender,
    modeled/sculpted from a twice smooth subdivided cube(basically poly-sphere),
    with 6 levels of multires modifier added.
    textured and rendered in Blender as well. (final composite done in PS.)

    I have to manually use the compositor, and save out each thing(AO, Spec, Color, Etc.. , the compositor is nice but its pretty hard to use, im much more familiar with photoshop, i can do it much faster over there..

    Question: is there an easier way to do this?
    A way to save all the Rendered layers as one file or a way to save the batch(each separate rendered layer) to a file?


    Cabbie hatman1.jpg

  8. #98
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    Sculptris Main Forum

    If you were trying to import into sculptris, or something involving sculptris, I could understand posting this here.
    Just because there are multiple blender users on this forum, it doesn't make it a blender forum.

    Try blenderartists.org it's a great forum for blender related questions.

  9. #99
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    WOW I really like your fishes really Xellent painting
    Blue Ferret 3d .......... CG Society

    " In Life like Art one must allways search for the connected Perspective " * D.J.S.

  10. #100
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    Fishes are great, almost a SSS effect, great painting.
    I also like the figure of this boy.
    But I don't really like the last blender sculpture, not so smooth. Especially ears need some more love, that's why we all love sculptris and dynamic tessellation.
    If you need multi res meshes in blender, then do some experiments with retopo and shrink wrap modifier.
    BTW you were asking about cycles node setup, have a look here:
    http://www.zbrushcentral.com/showthr...=143454&page=5

  11. #101
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    thanks for the replys!

    the Blender sculpt was done quickly(i could have done a better job with it easily.. the sculpt doesn't do blender justice,
    i was just really wanting to test out UV painting etc, this was my first attempt at texture painting in Blender, to see if I could do a complete job with it.. just a test..
    sculpt was a rushed like a 10-15 min mouse sculpt nothing fancy.
    (real eyeball spheres added of course, i made them myself too) LMAO.

    Oh the hat took another 10-15 minutes or so..
    that thing was actually kinda tricky.. to get it positioned right etc.. sheesh...

    -------

    About the Sunfish/Bluegill..
    those fish remind me of my childhood i was always fishing and catching those little guys.
    Last edited by holyenigma74; 07-22-11 at 09:44 PM.

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