Thanks for stopping by my thread, if you want a great tutorial for modeling and setting up shaders for an eye I suggest this Gnomon tutorial - Gnomon Eye Tutorial
Thanks very much to Julian_K for finding the link for me, I used this tutorial as a help for my own eye model.
Thanks very much for your feedback, I really appreciate the time you had taken to write it.
I totally agree with you about the sharpness of the eye, rarely would an eye appear so close up or so detailed.
My next step will be to have it with eyelids and a face to see how it looks in context.
Your perspective on the 'uncanny valley' is very interesting, I would agree that artists should try and step away from copying reality and try to invent their own pieces. At the moment the exaggeration or stylisation of reality is the best approach to avoid the uncanny.
just look at the work of Pixar, those guys had a nasty run in with the 'uncanny valley' when they made the creepy baby in their short 'Tin Toy'
. They learned the hard way and have avoided the valley ever since.
Its great that we can discuss the uncanny valley on this forum, I think its an important concept for many CG artists.
Thanks for your feedback, I agree that we will never be this close up to an eye to see all the veins and bumps, my next move will be to model a face and see how the eye looks with it.